Subject: Simulation parameters.
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Posted on: 2017-05-04 14:25:00 UTC

-Gravitic sensors have infinite range, and no interference from intervening wedges. Active sensors aren't disableable by weapons, and have a range of 2 hexes (increased to 3 for the Manticoran warship Thornbird).

-Your impeller drive can adjust your vector by two hexes. Your reaction thrusters have an effective acceleration of 1/2 hex, which is modelled as only being used on alternate turns.

-All missiles are being modelled as Apollos, meaning they're controlled in real-time to the point that they always strike at an effective angle. There's a coinflip to see if they get caught by the sidewalls - I actually didn't bother with this on the one missile hit we've had so far, because the missile came in so fast I figured Tango 1 wouldn't have time to maneuver against it. (Also I wanted to see something blow up. ^_^) But it'll be in place for every other strike.

Got a bit of a busy day today, so Turn 7 might not be up until tonight. Sorry, all!

hS

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