Subject: Turn 5.
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Posted on: 2017-05-03 21:52:00 UTC

The board is alive with missile traces, crisscrossing local space, but despite all the fury not a single explosion speckles the sky. You ignore it, focussing on the navigational console, where-

"Skipper!" The officer at the console half-turns to face you. "I have the convoy on gravitics! Three contacts, strong and- wait."

He turns back, and when he looks up again there is horror in his eyes. "FOUR contacts!" he calls out. "A third bogey just lit its wedge, and it's between us and the convoy!"

You whirl to the tactical console, whether to demand explanations or to plan your next move, but the TO gets there first. "Tango 2 is closing! They're coming into laser range! All hands, prepare to fire!"




Yes, the third ship was there all along, poking along on its thrusters. Since I'm being kind, it made its maneuvers before the convoy appeared, but lit its wedge as soon as they showed up.

You're in laser range of Tango 2, and will fire before moving next turn unless for some reason you choose not to. Damage rolls will be calculated simultaneously for both ships (light-speed delay and all that). And yes, you can also launch missiles.

If anyone wants to take control of the convoy ships, feel free. Otherwise, they're just going to turn around as fast as possible and run for it.

... end of Episode 1! Episode 2 can start at the top of the thread with planning for Turn 6. (And I'm going to bed, so it'll all be tomorrow.)

hS

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