Subject: Turn 7.
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Posted on: 2017-05-04 16:31:00 UTC

Everything is quiet on the Thornbird's bridge. "Sidewall generators should be good to go as soon as we raise the wedge again," the engineering officer reports. "Assuming we don't get hit again."

"We've been lucky so far," the Tactical Officer chimes in. "One of Tango 2's missiles came close, but our decoy picked it off. We'll need to wait a turn if we want to deploy another one, though."

"Thrusters are online," Helm reports. "If we keep the wedge down and don't launch any more missiles, we should be able to keep out of any enemy sensor range."

"It looks like the convoy's lead ship has taken a hit," Comms says. "I think it's only their sensor array, though; the other ships should be able to cover for them. But Tango 3 is closing on them..."






Tango 2 know they've hit you - their missile telemetry went dead - so they currently know your location. But they have no way of knowing you've lowered your wedge; they think you could be anywhere in the larger hex, rather than knowing you're in the tiny one.

The fact that they know where you are means they know you paused to repair, though. That means they might guess you'll do the same again.

Remember that the number by your missiles indicates the number of hexes it can shift the end of its vector by. The central bird in your barrage eastwards is currently flying ballistic, with no remaining fuel.

Damage to the convoy is calculated slightly differently to everywhere else. They still get the coinflip, but they have no decoys or weapons. A roll of 2 or 3 will hit propulsion, while 4 or 5 hits sensors.

hS

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