Subject: Turn 1.
Author:
Posted on: 2017-05-03 14:25:00 UTC

"Captain on the bridge!"

You walk over to your chair and settle in, leaning forwards to scrutinise the tactical plot. Your XO is at your elbow, waiting for your orders.

"Launch one missile," you say, "but keep it in close. I want us to close with the upper enemy... let's see if we can take them out before their friends get here."

"Aye aye, skipper." You watch the plot change as Helm makes the changes, then draw in a sharp breath as the enemy moves to counter.

"They're heading right past us," the Tactical Officer reports. "We've got enough fuel in the missile to hit any one of their possible locations, but there's no indication of where they'll go. And, captain," the TO swallows, "we're going to be sailing directly into their own missile envelope. If they guess where we're going to jump..."




The new plot. Your single deployed missile has 8 units of accel left, meaning it can reach anywhere 8 hexes from the tip of its arrow - but of course, you don't know where the enemy is going.

4 turns until the convoy arrives; I'll place a marker on the board for next turn.

hS

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