Subject: Turn 11.
Author:
Posted on: 2017-05-08 17:16:00 UTC

"We have light-speed communications with the convoy only," the Comms officer reports. "We can send them a message, but they won't receive it for a few turns."

"Hit on the convoy's north ship!" the TO calls out. "Looks like... looks like they caught it on the sidewalls. No damage."

"Rather like our situation here," the XO mutters. "No hits, no damage..."




The current situation, since I had to zoom out a lot:

-The central convoy ship has no sensors. The north one just took a miss.
-Tango 2 has no shields or decoys; every other enemy ship is intact.
-You have no missiles worth controlling (the one you just fired is barrelling off towards the inner system to accidentally violate the Eridani Edict). There's a 4-point one coming in towards you from Tango 2, and a slow-moving 1-pointer wandering in from the east. There's also one 4-pointer headed up the convoy's tail.

I don't know how people are feeling about this game; responses have definitely slowed down. If you want me to speed things along, I can play out the next few turns on autopilot. What I'd need to know is:

-Is the convoy dedicated to swinging north at this point?
-Does HMS Thornbird want to match vectors with (ie, fly alongside) the convoy, match vectors with Tango 1+3, or zoom past them both in a headlong flight to the south?

Or I'm happy to keep playing turn-by-turn; I think it's fun. ^_^

hS

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