Subject: See, you're kinda getting that backwards.
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Posted on: 2018-05-05 11:38:00 UTC

Parahuman powers are, at heart, information-gathering tools. However, they predispose the parahuman in question to seek out conflict and participate in it. This is a deliberate act of sabotage on the part of the Entities. It means that cooperation between shard users is much harder work than with civilians. In essence, the Entities are playing poker when the world they're devouring is playing Exploding Snap, and generally it's only too late when you find out they're using a deck with seven aces in it.

Parahumans would be deeply and immediately suspicious of YW wizards, and wizards would be outright horrified by the way that Earth Bet has gone to rack and ruin in the space of a few decades. Wizards being wizards, though, they'd still try to improve the situation... which is when the Simurgh gets involved. I would be genuinely scared for anyone on Errantry in Earth Bet. You'd need an army of wizards just to fight on even terms!

Which sounds fun, now that I think about it. =]

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