Subject: Aw, thanks!
Author:
Posted on: 2024-12-18 19:04:51 UTC
So glad I could provide a bit of relaxation. =) Thanks for reading and commenting!
Subject: Aw, thanks!
Author:
Posted on: 2024-12-18 19:04:51 UTC
So glad I could provide a bit of relaxation. =) Thanks for reading and commenting!
So, I’m back! I didn’t really leave, I guess, I’ve been peeking in from time to time but not made much noise. I haven’t had much to say. Lots of thinking though! Lots of really thoughtful thinking.
This interlude was a tough one. It kind of fought me every step of the way, but nicely, you know? Like a cat that sheathes its claws when playing, but sometimes gets carried away with the teeth. My fault for going for the belly, obviously.
The interlude borrows heavily from Psychonauts, which is one of my favourite universes of all time. I knew I wanted to make a mental world of one of my characters, and well, there’s one who is in absolute dire need of help... You don’t need to know the universe to understand the story, I’ve tried my best to make it approachable. Amazing game though! Big thumbs up from me, especially for the sequel.
Interlude: Blank’s Frozen Sea (AO3)
In which a mind is explored, the past is expanded, and someone gets to the bottom of this.
NOTE: This story does deal with and depict the death of Zit, Blank’s former partner who she loved a great deal. If that’s not something you wish to engage with, here's the warning. The Psychonauts universe offers a lot of tools to examine trauma and it does so in a bright and colourful way, but that doesn’t mean it doesn’t express the darkness of it too.
Thank you as always to Neshomeh, who beta’d and also let me borrow Mirrad for a bit. He was an absolute joy!
It's been a nice reprieve at the end of a very long workday; something about your writing has always felt relaxing, even when it's dealing with deep or dangerous subjects.
To echo what many others have said: I know nothing about Psychonauts, and that wasn't a problem in the slightest. ^_^
hS
So glad I could provide a bit of relaxation. =) Thanks for reading and commenting!
Okay, this was EXTREMELY interesting to read. I don’t know anything about Psychonauts other than the title existing, but you did an excellent job of making the game mechanics flow naturally with the narration style, so there’s no jarring transition between the game combat and puzzle-solving, and the dialogue and other actions. The entire pirate ship metaphor is amazing! I don’t tend to think in complex metaphors, but I love all the details on the ship so much: the Mary Sues That Weren’t as a crew that’s come apart with the loss of Zit; the ship being too narrow because the ice is slowly squeezing it, and Blank’s psychological state is unhealthy long-term; the masthead assuming the only way forward is blind revenge against all Suvians, representing Blank’s prejudice against Moira; the candle room being such an old mental haven because Blank needed it during the abuse in Sparklee; and Zit being a literal anchor that’s keeping Blank from moving forward. (Which is interesting, because at the surface level, the ice is serving that role; yet from the perspective of Blank’s loved ones, Zit’s death is the more obvious “surface” cause of her anger. I wonder what the ice represents, assuming it’s something separate from Zit?) I also love that in order to find Zit and the memory about him, Moira had to think outside the confines of the ship and the game mechanics. The whole scenario is constructed masterfully!
I was having some denial myself, hoping Blanks’s statement that she had killed Zit was wrong somehow, an accident, or weird circumstances that she falsely blamed herself for. Early on in this story, I was even hoping that the memory Blank was trying to retrieve was something else, and Zit had tried to get it from her mind and got hurt doing so. But yeah, I was clearly wrong, and Blank really did kill Zit. I know it wasn’t really her fault, but it’s still just so tragic and sad. Honestly, I hate it; why did you make me read this, Ekwy? : ( I do like the “tinted memories” as coping mechanisms, and I can completely understand the need to imagine how things might have gone differently that day. Also, that wraith seemed to recognize Blank and Zit. Was it someone they knew from Sparklee? Could it even be . . . She Herself? The Musical ends with Blank getting exorcised, but nothing on-page really indicates that She was destroyed . . .
So, an RC number, and “Forrest and Trixter.” Correct me if I’m wrong, but I think there are still two MSTWs who have yet to appear in your “rebooted” series? So those could be the surnames of Blessie and Vidja! (Sorry if I’m misremembering; I’ve just read so many things since you returned and started writing again, I can’t recall which characters have appeared on-page since the reboot began . . .) Anyway, very curious to learn what Zit was trying to communicate to Blank. Hopefully something that will soothe her guilt a bit, and help her move on!
The only error I noticed is that the quotation marks are missing in the paragraph that begins, “Mirrad appeared to consider it.”
—doctorlit apologizes for the long time it took him to respond to this, but he’s stuck at his parents’ house for a while, and is obligated to socialize instead of read sometimes
Not gonna lie, I knew that you were the most likely person to fully appreciate the details. XD (Is it wrong to write a 20K words introspective story about the mental state of one of your main characters, knowing that the target audience is likely to be just one person? I don't care, I did it anway. I had fun.)
Psychonauts is so fun, all the levels are unique and represent the minds of characters that are working through something. Some minds are more stable than others, but there's always such creativity and imagination with every level. I really wanted to capture that!
Clearing something up: Zit was Blank's anchor, but an anchor does not stop a ship from moving forward. An anchor stops a ship from drifting. That's a necessary thing for a ship to have. (The Yankee flag at the top of the ship is actually signalling this when Moira's talking to Yellow; this pattern means that the ship is dragging its anchor. The anchor is not attached to the seafloor, so the ship is a danger to itself and to others.) In my mind, the ice represents Zit's death. The crewmembers (Pink, Yellow and Blue, but also including the Figurehead as an extension of the ship itself) represent different stages of grief directly relating to his death. Blank's mental world was always the pirate ship, it just looked a little different before he died... Obviously it wasn't frozen in ice, but I also imagine it looked more like a proper seafaring vessel, y'know?
Yeah, I also hate that Blank was right... I hate that this was how it happened. It was really nice writing Zit, even the memory of him was such a comforting presence. And yes, that wraith did seem familiar. Foreshadowing is a literary device--
Blessie and Vidja have not appeared yet, this is true! I have plans for them. Forrest and Trixter are last names, so who knows who they are! (I mean, I do. I know everything. Well, most things.) Fun fact: Blessie has a canonical last name, it's even mentioned in the Musical! She was Pyralis Smaugsdottir before she was an MSTW. =) This is not something I expect anyone to remember, I think she's the only one I gave a last name to back then... And "Blessie Smaugsdottir" kind of low-key rules, so I'm letting her keep it.
Thanks for catching the error, and for reading, and for the lovely comment! It pumps up the energy to write more. =D
/Ekwy, feeling festive
Fair point about anchors! I’m not much of a boat guy, so I was thinking of anchors more as a hindrance than a tool, but you’re right: the ice is the much bigger threat to a boat’s progress than the anchor. You out-metaphored me for sure!
Blast, I do remember the “Smaugsdottir” surname now! It is a very cool surname, despite the mental image of what Smaug must have done with some middle-Earth lady . . . Glad to hear Blessie and Vidja will appear eventually, but that (and Neshomeh’s comment, taunting me!) only makes the mysterious “Forrest and Trixter” even more mysterious!
Thank you for replying!
—doctorlit has more experience with roller blades than with boats
The ABSOLUTE disrespect on Blessie's mother, the icon, the legend: Ms. Annabelle Dragonwing. XD XD XD (Twenty years later she's my favourite character in the whole thing. She definitely got the funniest lines.)
If you really want to solve the mystery, go to the list of RCs on the Wiki and check out 696. It's been there the whole time! ;)
/Ekwy, late for work
In my defense, I’ve been staying at my parents’ house, so it’s harder to be juggling tags on my phone than it would be on my desktop, and I’m just not as motivated to go searching for things as a result! But yeah, I guess I knew Nea’s surname, and just didn’t recognize it by itself . . . “Loki Trixter,” heh heh!
Agh, forgot Blessie’s mom was in the Musical! Still, though, she and Smaug? Like?
—doctorlit, not %100 yet
Loki called himself Mr. Trixter in the Musical too, when he was doing an incognito thing around Suvians. I had forgotten this completely and was fully prepared to make up a last name for him. But I didn't have to. Thanks, past me!
Annabelle works hard to make cool babies. I can respect that, even if I don't respect her parenting choices.
/Ekwy, foaming at the mouth to write more
Sorry it took me so long to reply! I’d been wanting to read this for a while now, but it came out during finals week and I’ve been trying to get to personal writing these past few days. But I read it, and it’s pretty good! I’ll admit I haven’t read much of your spinoff besides the last mission you posted, but I think that and this helps illustrate the dynamic and background of its characters well enough that I’m only slightly confused, haha.
I also know almost nothing about Psychonauts, my only real exposure to it being a discussion on how it would work in a crossover with Omori, and the “I am the milkman” meme. There was I think maybe one moment where the focus on ‘video game logic’ took me slightly out of a well-flowing scene, but most of the time they helped add flavor to the mindscape. The descriptions themselves were great, by the way. I could picture everything solidly in my mind, and I kind of envy that ability. The conflicting memory sequence in particular was amazingly strange.
It doesn’t feel like a standard PPC story, and I don’t mean that in a bad way. I like the more tonally unique stories that show up in the setting, rare as they are. The ending was nice, too, with the open-end mysteries and realistic lack of instant emotional resolution. Good stuff all around
I got the timing a bit wrong for comments, but I'm glad people are reading it!
I think Psychonauts would be a good complement to a lot of universes; it's great fun to imagine inner worlds of people. I don't know anything about Omori, but a shallow Wikipedia look indicates that yeah, it could certainly work with that... Psychonauts has depicted a huge variety of mental issues, but there's always an underlying sense of hope. With the right approach you can work through anything. All mindscapes are unique to the person and it opens up to a lot of creative interpretations of mental concepts. (Also it's mostly extremely literal, the weeping hatbox in Blank's mind is literally a piece of Emotional Baggage.)
Thank you for your kind words! This story got long and experimental, but I'm so glad that the PPC is a universe where those things can work!
I liked the Psychonauts memory retrieval idea, and I had a good time following it even though I've never played those games.
I don't have detailed feedback, but ... was good, and thought you'd want to know someone had read the thing.
I appreciate it a lot. XD Yes, in hindsight this was a gamble (long, introspective, using a fairly obscure fandom) but we live and learn! I still enjoyed the process of making it and have used that as comfort.
Thank you for commenting. Today happens to be Lucia Day, and you brought light into my morning!