Subject: Are we discussing Payload strats?
Author:
Posted on: 2014-07-29 00:47:00 UTC
I'll give you Payload strats... and some general tips too.
- The bomb cart moves fastest with three players on the point. Additional players do not make it move faster.
- The cart acts like a level 1 dispenser.
- Scouts count for two people when capping.
- Have a Pyro watch the cart and spray fire everywhere. Spies often prey on the cart pushers since they usually face the front, where the rest of RED are.
- Always assume there is a Spy watching the cart. That Heavy over there not on the cart, right next to that convenient escape route? Spy. Kill him with fire.
- Unless you see they disappear in front of you, assume all enemy Spies have the Dead Ringer on them. They're not dead. Be super paranoid.
- Tell your Engineer if his teleporter placement is off. If the enemy team is camping the exit, warn your team instead of sending them to pointless deaths.
- Camp the enemy teleporter exit. A dead player is better than a delayed player.
- As BLU team Engineer, POOT DISPENSER as close to the action as possible so your team can restock/heal up in seconds. Keep the pressure on RED.
- Upgrade, repair, and watch over your fellow Engineers' buildings! Two wrenches (and metal supplies) are better than one.
- RED takes 15 seconds to respawn on a Payload map. BLU takes 5. If RED takes a big hit, BLU will push that cart very far.
- Learn how to rocket/sticky jump.
- See that little red/blue dot on the wall at head height over there? There's a Sniper watching that corner. Hang on to your head and use the cart as cover.
- Most Pyros know how to airblast rockets back at you. Pull out your shotgun instead, it confuses the heck out of them.
- Do not try to mêlée a Pyro to death.
- A Pyro does not suffer from burn damage.
- The Pyro is neither a man or a woman. It is the embodiment of pure malice in an asbestos suit.
- A Spy drops his disguise when he uses any weapon except the sapper. Use this information to determine who is a real teammate and who has never fired a shot and is currently sneaking up behind you with his primary in his hands.
- Keep an eye on the chat. Someone without a mic might be trying to relay information to the team.