Subject: An Engineer's perspective on tele-camping.
Author:
Posted on: 2014-07-29 14:21:00 UTC
First of all, let's just make this very clear: spawncamping is not fun. Not being able to play the game is really, really frustrating. That being said, stalling the enemy team is very useful.
Suppose we're on Badwater. Click on the link to see the labeled map. I'm BLU and my team has captured the third point. At this point Badwater becomes this huge mess of RED sentries, Snipers, and Spies: without a coordinated über push into Pit, there is no way to break their defences. I build my tele entrance near second BLU spawn and the exit in Attic, near the window. I usually set up my nest behind Sniper Room to repel RED flanking maneuvers coming from Spiral Stairs.
Now, I can't easily check if my tele exit is clear: doing so will mean having to walk back to Attic Steps for twenty seconds, and that is waaaayyyyy too long to leave my sentry unattended. I have no choice but to trust my teammates to keep the area clear.
Let's add some complications. A RED Heavy-Medic über pair push up Ramp and completely wipe my team. While they're respawning, they make it to Attic and hear my teleporter. The Hoovy revs up his minigun and waits.
The most information I have at this point is that my team was killed at Ramp by an über pair. I have no idea where the Heavy is. Nobody interrupts me at my nest so I assume either the Heavy ducked back into Pit to resupply at a dispenser or he pushed into Attic. If none of my teammates say anything, I have no idea where he went.
My teammates start respawning and queue for the tele (except for Scouts, for whom the tele is a waste of time). They get picked off one by one as they pop out the other end. They wait to respawn again, wasting valuable seconds that could've counted towards a push.
Here's the crux of the matter: if I know someone is camping my tele, I will remotely destroy the exit and rebuild somewhere else, thereby allowing my team to continue spawning at a forward position. If nobody tells me anything, I assume the tele is clear and continue watching Spiral Stairs. Most people don't play with a mic or say stuff in the chat, so I'm flying blind.
Eventually someone will wise up and walk over to Attic and challenge the Heavy-Medic pair. But until then, my teleporter is not helping the team and no pressure is being put on RED. All of that wasted time contributes to our defeat.