Subject: Re: Are we discussing Payload strats?
Author:
Posted on: 2014-07-29 03:30:00 UTC

>I knew the first three items. (Thank you, TF2 wiki and Team Service Announcement vids) As for the scout bit, I also know that the Pain Train makes Soldiers and Demomen also count as two people- and that both Scouts and Pain Train Soldiers/Demomen also count double while pushing the cart. (hence the Train bit? I dunno.)
>That Pyro bit might be the secret to the pull-the-cart strategy I mentioned- a pyro in back, some other class in front, and then a third class somewhere. Hmm.
>The camping teleporter exit bit actually goes against the Team Service Announcement, which said to destroy enemy teleporters instead of camp. I'm now unsure which to do.
>I agree with the last Pyro bit and add that Spies are just as bad. Seriously, I have my fair share of surprise kills already, I kinda don't need a class made for the job.
>If your team has more than two of Snipers and Spies combined, or has more than five of Engineers, Snipers, and Spies combined, there's a big problem.

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