Subject: Agent Rosetta Bin Giza
Author:
Posted on: 2014-07-21 23:11:00 UTC
Name: Rosetta Bin Giza
Species: Sphinx (Mystic)
Home Continuum: An AU version of Earth created by the author for a story in progress.
Age: 35 (biologically), ~2400 (chronologically)
Lust Object/s: N/A
Appearance: Rose is an Androsphinx, a mythical creature with the head of a human and the body of a lion (Panthera leo). Her ethnicity is African in origin (being related to the Theban Sphinx, one of the most famous Mystics from this race), but she is albino - a notable aesthetic trait, but biologically possible in this continuity, and therefore not unique enough to be considered speshul (albino Sphinxes are similar to Spirit Bears, 1 in every 10 being white, for the population Rose is descended from). Nonetheless, her straight white hair, pale skin, and reddish pink catlike eyes do attract odd looks. Her ears are furry and feline-like, not humanoid, with tufts like a lynx or bobcat, and her teeth have fangs like a lion's. The jewelry adorning her body is typical of Sphinx mystics, with bangles, headress/crown, and an Egyptian necklace decorated with gold and rose-cut diamonds, but it isn't magical. Everyone knows that won't end well. Her Sphinx form has a lioness body with pure white fur, being albino and all, but she also has the wings of an eagle, feathers running down her back and, for flight control, a feathery tail like a dromaeosaurid dinosaur, with an ankh-shaped tail fan at the tip.
Like other Sphinxes, Rose can turn into a humanoid form, which is similar to the Kemonomimi of Japanese pop culture. Only in her case she insists that she isn't a "cat-girl" but a "lioness-woman". Or simply a "Sphinx" if you don't want to be pedantic. She retains her white hair and pink eyes, but her whole body is human with the exception of her cat ears, sharp claws, and the feathered dinosaur tail of her Sphinx form. She used to have an Egyptian priestess outfit, not unlike stock depictions of Cleopatra except white and rose-colored rather than blue and gold, but now she wears a black outfit like other agents of the PPC, not unlike Black Widow from the first Avengers movie, save for the cleavage being completely covered for moral reasons. She's not particularly proud of her work uniform.
Powers: As expected from a Sphinx, Rose is a ferocious battler if pressed to act. She has razor-sharp, fully retractable claws, bony spurs on her wings, and a powerful bite. The name of her kind, Sphinx, is adapted from Greek, sphingo, meaning "to strangle", which is how she usually kills prey and opponents, crushing the victim's windpipe with her jaws and suffocating them to death. She is not a brawler, however, and relies primarily on ranged, energy-based attacks to fight. As a Mystic, her Sphinx form can theoretically use a number of psychic powers, but she has only felt the need to use telekinesis and psionic projections, which can form a number of simple implements like blades, fists, and blunt-force projectiles, though no-where near as complex and strong as more dedicated psychics for reasons noted below. She can also "throw" crescent-shaped cutting beams of energy from her claws, as well as batter opponents mentally as well as physically by generating mystical gusts with her wings.
When Rose is in her humanoid form, she is much weaker physically and her mental powers therefore increase to compensate. Her passive mental abilities are levitation, enhanced senses, and the same crude mental constructs as her Sphinx form albeit on a human scale and with a timespan of up to a minute, which she has to make do with on most missions to avoid becoming too overpowered. When humanoid!Rose goes on full offensive mode, her telekinetic abilities include tornadoes of flying debris, complex implements of psychic energy (not unlike Green Lantern, but pink rather than green), and frightening visions and mental manipulation in weaker opponents. Her powers drain her energy very quickly, though, so she cannot use them for extended periods and has to rest after sweeping each battlefield, with break times ranging from several hours to at least a week. She also loses control of her powers, with more anticlimactic results than one would expect (the tornado debris abruptly stopping and dropping everything, for example) if even minor injuries or impacts are directed at her head, specifically her forehead (which is why she always wears her jeweled headgear during missions). A full-on mental onslaught is only reserved as a last resort, e.g. if a particularly destructive Sue goes on a mindless rampage.
In the Pokémon continuity, Rose would be a shiny female Meowstic with the ability Infiltrator and Choice Specs (Psychic-type Sphinx Pokémon have yet to show up in canon). Per the above information, her known moves are Calm Mind, Psychic, Shadow Ball (she'd like Ominous Wind, but Meowstic can't learn it and Shadow ball is stronger), and Sucker Punch.
History: Rose comes from an alternate world where the monsters of most mythologies were created by magic, which is in turn part of a mega-crossover currently developed by the author. She is one of the more prominent members of the main group of mentors who assist the heroes in her story, and was slated to monitor and guide a parody of the Gary Stu archetype into developing a better-written story arc involving the legions of Christian Hell. She never liked Mary Sues/Gary Stus, as one of her earliest encounters involved having to exorcise one from a canonical character that had been mutated into a man-eating monster. This is why, upon learning that she was given immortality 2400 years prior to the current storyline, as well as the full knowledge of the lost Secret Wing of the Library of Alexandria and a magical link to one of the 21 Sacred Beasts in the lore of her story, she was secretly terrified of being referred to as an impurity herself. Knowing of her backstory but unable to accept it until she was better developed, she fled through a Plot Hole and immediately signed up for the PPC, in the hopes that she could learn more about her own character as well as Mary Sues in general before rejoining with her allies back at home. Heroes of Yonder may be the story about the growth of the protagonist Rose is tasked with protecting, but the PPC is where she develops in her own right.
Personality: At first glance, Rose appears stoic and completely unsympathetic, which is typical for a Mystic who has to empty her mind of all things trivial to make use of her power. Her long history of having to keep a cool head in times of crisis has led her to consider most matters as being below her effort, one of the few exceptions being the guidance of protagonists and the destruction of "canonical impurities" (a.k.a. Mary Sues/Gary Stus). Characters who are borderline Sues or Stus are given the benefit of the doubt if they show their worth, but anyone beyond that line is likely to be swiftly and systematically terminated. It can be said that Rose's demeanor is very business-like, preferring to get a job done as quickly and efficiently as possible. Some of her personality aspects are quite similar to Raven from the Teen Titans TV show, being anti-social, reclusive, studious, and dryly sarcastic, but she lacks any demonic influence in her history or personality, seeing it as a sign of impurity. While not as much of a "neat freak" as several other characters in her home continuum, she prefers being organized and coherent, being a Mystic and all, and has a relatively low tolerance for unneccessary disarray. She means well despite her "wet-blanket-ness" (as her partner once put it), though she expects at least some form of karmatic retribution for people who annoy her (blatant Sue/Stu material aside).
It's hard to push Rose to her limits, but the fact that she has the habit of bottling up her subjective emotions until they explode is made clear upon overexposure to senseless violence, debauchery, and selfish, ignorant, and heavens forbid, destructive behavior conducted by people around her. It's part of the reason why she dislikes missions because she knows that especially graphic content will turn her into a ticking time bomb in short order. The aftermath of the inevitable explosion means either the target is cowed into submission by an onslaught of infuriated screaming (often while being tossed about like a ragdoll by her telekinesis), or what's left of him or her will have to be mopped off the floor. Partners and peers typically have to endure the former; the absolute worst Mary Sues and other "impurities" end up on the wrong end of the latter.
Minor quirks related to her include being partial to milk and raw meat, her dislike of water, her fascination with ancient and/or mystical inscriptions, and the DISTURBING UNBLINKING THOUSAND-YARD-STARE OF IMMINENT DEMISE she makes when she's angry with someone.
Department: Department of Implausible Crossovers
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Tl;dr, I'm working on a mega-crossover called "Heroes of Yonder" that I plan to research *thoroughly* and write well. Rose is an OC from that particular story, and I'm dropping her off at the PPC so I can get a hold of her personality. Again, feedback is welcome~ :)