Hm, did you mean Iximaz's song is the most Middle-earthy this year? 'Cause that is true—but if you wanted to make an annual thing of this, I know there are others that are pretty LotR-centric. Everything from 2003, for starters; and then of course I have a couple, one of which is all about Selene and Dafydd. {; )
And yes, I got the sneaky reference in your filk. I love it. ^_^
~Neshomeh
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Heehee, fun. ^. ^ by
on 2016-12-18 00:37:00 UTC
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That is so sweet by
on 2016-12-17 21:42:00 UTC
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A very cozy, holiday feel. Thank you!
--Key
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Priya continued scanning the room for possible goodies. by
on 2016-12-17 19:45:05 UTC
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She didn't have much time, and she knew it - the other adventurers were probably on their way, and soon they'd get all the best things they could find. She was ready to defend her new greatsword, but at the same time she needed backup, given how recently she'd arrived.
Tasting the scent of two other people incoming, she reared up to full height and looked around. "Finders keepers!" she announced to the room at large, drawing out her s's only slightly. "If anyone wants the other greatsword, now's the time to speak up!"
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Priya cursed in her native language, flickering her forked tongue. by
on 2016-12-17 19:41:22 UTC
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She had been hoping to join in on this adventure the moment she heard of what was to come, but a lot of preparations and even more bureacracy had delayed her for far too long. She had a lot of ground to cover before even thinking of jumping into what she figured would be a climactic final boss battle.
Her tail curled around the staff of her weapon as she regarded the bodies littering the area. Would they attack her? Did anyone else in this dungeon have the power to resurrect the lifeless corpses? She couldn't tell. She was ready to battle if she had to, but at least there was more than one exit route, and she could easily fight her way through any attempt to block it off.
Thinking nothing of it, Priya tasted the air around her, and decided to head for the secret passageway as soon as she looted this room. Besides, if someone had accessed it recently, their scent trail must still be fresh. With that in mind, she made a beeline for the greatsword - after all, there's no such thing as being too armed...
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((I'm going to give you a clue)) by
on 2016-12-17 12:19:41 UTC
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((Such tools exist, but you're looking in entirely the wrong room for them. It'd be better if you just tried to rez the Zombies. Also Davug can dual wield, there is no inherent disadvantage for doing so, you just lose the ability to carry a shield.))
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Hey, no, no being impressed. by
on 2016-12-17 07:59:00 UTC
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This is about how headstrong and reckless I was in making so much so fast. No shifting the goalposts!
(Also: thanks!)
hS
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... "Merry Christmas Everybody", by Slade. (nm) by
on 2016-12-17 07:14:00 UTC
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Tune? (nm) by
on 2016-12-17 06:10:00 UTC
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Uriel decides to examine the room more thoroughly, if only to give Virro time to do his job. (nm) by
on 2016-12-17 04:03:57 UTC
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Uriel decides to examine the room more thoroughly, if only to give Virro time to do his job. (nm) by
on 2016-12-17 04:03:57 UTC
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Virro sighs. "This is rather irritating," he mutters. He turns to the next available corpse and... by
on 2016-12-17 03:55:50 UTC
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... begins to try again. Davug sets aside the leather armor, noting that he should give it to one of the zombies just in case, then slings his sword across his back and attaches his Mace to his belt. He goes over to loot the bodies. Virro commands one of the zombies to stand at the Southern and Eastern doors each, hoping they'll be able to serve as some form of guard.
((Thanks for the warning. Davug will pull out both weapons at once, but he doesn't need them now, and holding on to them while searching might actually make it harder.))
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Keegra tilted her head. by
on 2016-12-17 03:53:31 UTC
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Listening intently, she moved closer to the door.
(If the door is open, she peeks through it. If not, she tries to stealthily crack it ajar.)
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Round 11 - The Might Quest For Questionably Epic Loot. by
on 2016-12-17 03:48:04 UTC
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Virro: (5) You are able to successfully raise one zombie, although you were aiming for two and the second seems to have collapsed in on itself (and definitely won't get back up). Unfortunately for you, the Zombie you raised was both unarmed and unarmoured, and upon closer inspection you realise that its hands are missing the thumbs, making the likelihood of it being able to hold a weapon very low. Still, at least it's one more minion to throw at others, right? Gained Zombie 3
Evard: () Now that the Room is empty, you move up to Room 4
Uriel: (11) You search through One of the two remaining graves, whilst at first glance the corpse resting inside the grave has nothing of note on its person, you notice the buckle of its belt shining oddly. picking it up you examine it, and seeing it is magical you put it on. You feel strength coursing through your veins, and you feel even more competent with your unarmed training than you did before. Unknown to you, the corpse you looted once belonged to a monk of a long forgotten order, and whilst Keegra was fortunate to loot his apprentice's body, you have had the luck to loot the body of a master monk himself. The belt is a Belt of Advanced Monk Training (+3 Dam when unarmed.)
Keegra: (7) Heading over to the eastern door, you can hear part of a conversation going on on the other side of the door. "... you sure?" "Well, it sure sounds quiet out there, and we all felt that burst of healing magic." "Let's get ready anyway. It could be a trap." The voices get quieter as they head away from the door. From the sounds of it the people on the other side of the door may just be friendlies, although you've seen and heard no evidence of a group passing through the Bore-Hole to take on Paarnax before you for quite a while...
Xiv'riit: (4) Awed at the awesome use of your powers over the last couple of turns you start to think of all the different ways you could possibly use this, if you can tap into it again that is. Using the dirt you start to scribble down some equations and hypotheses and try to solidify your understanding of what happened and to work out if you could use this to advance clerical skills the world over, assuming you survive of course.
Kali () Now that the Room is empty, you move up to Room 4
Yeleni: () Now that the Room is empty, you move up to Room 4
Priya: ()
Daug: (7) You manage to successfully loot the final grave. Although there is no corpse inside it, there is a set of Leather Armour(+2) and a Mace(+2). The Armour is worse than what you currently have, but the Mace is better than your old longsword, and unless your Master asks otherwise you'll be using your newly found mace as well from now on.
Shaban: (7) You go and obediently stand in the corner.
Zombie 2: (9- 2Cir = 7) You successfully stay under Virro's control, although for some reason you feel like you've only just been placed here...
Zombie 3: (6) You shuffle around uncertain of what to do now that you've fallen under the control of this elven mortal. You don't see one of your old fellows and stub your toe on him (-1 Inj, 4 Turns Remaining)
Room 4: Where once 8 Zombies waited to attack adventurers, now all have fallen prey to a Shardmind and a Half-Orc. The two Zombies killed outright by Xiv'riit's blast of healing magic are now nothing but dust, however the other six still lay on the ground, able to potentially be resurrected. The room itself has three other exits, two on the right hand, West wall, one noticeably nearer than the other, the other exit door is in the East wall two thirds of the way down the room. Where the far wall used to change colour has now been revealed as a secret passageway leading to a door to the South..
Characters:
Virro: Weapons - Shortbow(+2) Quiver(38 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, 1 Zombie Health 30/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Mace(+1), Armour - Sturdy Robes(+1), Other - , Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 26/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 25/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 29/25
Davug: Weapons - Mace(+2), Longsword(+1), Armour - Studded Leather Armour(+3), Other- , Health 30/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Zombie 2: Weapons - , Armour - , Other- , Health 3/3
Zombie 3: Weapons - , Armour - , Other- No thumbs (-4 Cir when trying to wield a weapon), Stubbed Toe (-1 Inj, 4 Turns Remaining) , Health 8/8
Loot in Room 4: [Leather Armour(Light +2), Club(+2)] Zombie 1, [Hide Armour(Light, +1)] Zombie 4, [Scale Mail(Mail. +3), Greatsword(+2)] Zombie 8. (12 graves which may be lootable, 8 of which are open obviously the ones from which the Zombies came from) All grave plots count as having been looted.
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Still doesn't change the fact he's got all those agents. by
on 2016-12-16 23:16:00 UTC
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And pretty much all of them well-developed, even if they didn't appear for long. I haven't re-read the Reorganization since I joined, but I still remember the characters quite vividly. Twp'atwt and Ontic especially come to mind. Just because there haven't been new departments for ages doesn't make what hS did any less impressive.
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I think you get Oldbie Pass, hS. by
on 2016-12-16 23:12:00 UTC
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Or grandfather clause, or whatever. I'm pretty sure the PPC of today isn't the PPC of — ホリ シェット — nine years ago. Case in point: new departments. Were there any in the last... five years? Or Emergencies. Or the way Permission works. And so on and so forth.
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Xiv'riit examined the bodies. by
on 2016-12-16 22:37:20 UTC
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If no one else appeared to be ready to move, it would do no one any good for the healer to pass up a chance to search for armor.
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Because... you said two years? by
on 2016-12-16 22:26:00 UTC
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The reason Crashing Down is set in 2006 is because that's when I started writing it. Dafydd and Selene, Narto and Lou, the Playscripts, the first Origins, the entire Reorganisation... all of that was in my first two years of writing (joined in September '03, founded DOGA in '04). Wanna count the departments I created in that period?
You may well have the edge on me in mission-going agents. In sheer character count, and sheer headlong rashness, you don't even come close.
hS, Less Coherent Than Thou
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Yeah, you're still wrong about me, Skarm. (nm) by
on 2016-12-16 21:48:00 UTC
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What concerns me more, though... by
on 2016-12-16 21:41:00 UTC
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...is that I introduced so many new characters relatively QUICKLY. I don't know how long hS has been around or writing but I'm pretty sure he's been writing PPC stuff for YEARS, so he's had time to put forth new characters at a reasonable pace.
Contrast this poor bird right here, who, in the course of less than ONE year, started with just two agents, then recruited two more from my first mission, introduced two MORE agent teams (four more agents total) as supporting parties, recruited yet another agent and brought in another to round out my SIC team, and Arceus knows how many other characters I've dragged in whom I've barely visited given both my Real Life schedule and the fact that I now have FOUR different RCs clamoring for my attention.
The point of all this is that I've been handling the issue of "Loads and Loads of Characters" much more rashly than you, hS, or anyone else with more than two RCs under their belt. Whereas other writers take the time and effort to round out and develop one team at a time to make sure it's quality before moving on to the next one, I basically farted out all of mine almost all at once (well, between October of '14 and June of '15, but still), and now I have to struggle with making each of them stand out in their own right.
This is why I've had to pause work with basically every other team of mine now that Falchion and company are in the spotlight for the first time since like what, Spring of '15? Whereas all of my other RCs have received a lot of solid feedback and concrit, allowing me to consider possible new story arcs for all of them in the future, Falchion and Rashida have not had any proper development since I started working with basically everybody else. It's high time that I fix that, and as soon as I manage to find employment again, I can promise that they'll be getting a whole lot more attention from that point on!
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What hS said. by
on 2016-12-16 18:48:00 UTC
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Except I'm not sure how many of mine have made it out here even just in RPs or non-canon stuff as opposed to those in development (you *may* have noticed that I seem to write kind of slowly these days...) and it's a period of almost *four* years for me (wow. Just wow. Four years this January. Should I be feeling like an oldbie yet, or...?) For reference, I've got...uh...my rough estimate for agent and non-agent characters that I've created or (in at least one case) co-created is about 16. Let's go with that. I haven't counted in a while (might be more like 20 by now?), but the number (whatever it is) has been holding more or less steady for the past year or so. Hopefully soon my finished pieces will end up matching the number of characters! :)
~DF
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*hides face in hands and laughs* by
on 2016-12-16 15:00:00 UTC
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I know it was totally inaccurate, but what can I say? At least Dafydd liked it. :P
And he and Constance are as adorable as ever.Give us more slice of life stories featuring them please
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Sure! ^_^ (nm) by
on 2016-12-16 12:47:00 UTC
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"Merry Christmas Everybody", after Slade. by
on 2016-12-16 11:07:00 UTC
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Are you murdering in festive black and red?
Are you dragging canons out of Santa's bed?
Are the Snowman and the Snowdog
crossed with Call of Duty Three?
Is an alien wizard doubling as your tree?
Yes, here it is, Merry Christmas
From the generator crew.
Please go kill more badfics,
We are all begging you-u-u...!
Because Conan-Doyle is spinning like a top
And Disney's endless whirling just won't stop
We've got Tolkien, we've got Lewis,
And they're dancing a gavotte;
They're all turning and creating gigawatts...!
So here it is, Merry Christmas
From the generator team.
Please cut down our workload;
We all need to let off ste-e-eam...!
So while rivetting the tinsel to your walls
(And fleeing Building Maint'nance down the halls)
Spare a thought for those who keep you
In light and heat and such,
But please don't come to visit; we are shut!
So here it is, Merry Christmas
From the generator mob.
Please don't call us 'Shrinies';
That's not really our jo-o-ob...!
Yes, one more time, Merry Christmas,
From the generator peeps.
Please make your resolution
To leave us all in pe-e-eace...!
Not about Sue-slaying: check.
Infrastructure department: check.
Holiday-themed: check.
Reference to obscure trivia: check.
Sneaky fandom ref for Neshomeh: check.
I think we're good here.
hS
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Ardolindi Christmas Special! by
on 2016-12-16 10:01:00 UTC
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With thanks to Iximaz for the song.
Because Dafydd felt like joining in.
(I have an idea for a song of my own; we'll see if I get round to it.)
hS
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"The only"? (nm) by
on 2016-12-16 09:03:00 UTC
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