Subject: Still need a bit more detail...
Author:
Posted on: 2014-09-02 01:50:00 UTC
Gameplay first: so, there's ballistic weaponry (I'm guessing pistols, shotguns, assault rifles and sniper rifles +/- a couple of more out-there weapons) that can be modified. Are gameplay-altering weapon mods (I'm ignoring aesthetic side for now, since that's relatively easy if you have a good graphical designer) the military-shooter stuff (underslung grenade launchers, laser/optical sights, extended/lightened magazines, etc.) or are there also things that modify stats, confer status effects, etc.?
About bullets, do you just mean the ability to change the ammunition type (which is nice, but not uncommon: see Bioshock 1 and 2, Mass Effect 1 and 3, Russian turn-based shooters, etc.) or some kind of bullet editor? I suppose it's the former, as it is a perfectly adequate mechanic, but it's best to be specific.
When it comes to armor, how pieces of it can you customise? Is it just one-two armor plates? Is it Dragon Age-like with helmet, boots, gloves and cuirass? Or completely detailed like recent Bound by Flame, where you craft leggings and shoulder plates in addition to everything above? Obviously, the latter options are more rewarding for the player, but are also progressively more complex (see Bound by Flame's numerous bugs and lack of polish), so it's important to make that choice early on.
Now, the storyline description could also do with a bit of work. Firstly, when you say "humans and two other aliens", how many characters do you mean in total? Is it one human protagonist and two aliens from two different races or something else entirely? It would also be nice to know what year is it when they're transported, and where they were/what they were doing before they went to sleep.
Now, I'm personally of opinion that spoilers only apply to the eventual customers/consumers/however you want to call them; if I agree to have input in a certain work, my perception of it will already be different from someone coming to it fresh, and so spoilers cease to have meaning, especially when they might well get changed at this point in time. So, fire away!