Subject: Short answer: Forget it
Author:
Posted on: 2014-09-03 08:54:00 UTC
Check these two links out:
http://overdeepgeek.wordpress.com/2014/08/07/why-fan-requests-get-ignored-and-usually-should-be/
http://askagamedev.tumblr.com/post/74286420821/getting-up-from-the-armchair
I think they summarise it all pretty well. I will just add one more thing: not a single known AAA-class game has ever been made from a concept pitch by an outsider. The only exception is Portal, and that was made from an actual gameplay prototype, rather than a word pitch.
Thus, I you want the Starhunter to come into existence in a foreseeable future, here's the best path to it:
1) Forget about it being 3D. Prepare to accept that many mechanics will get stripped down due to limited budgets and timelines.
2) Work hard every day to create a full-fledged story, as opposed to a concept
3) While 2) is happening, try to forge connections amongst actual indie devs who will pick up the story once it's sufficiently developed.
It' brutal, but that's the way things stand.