Subject: From my experience...
Author:
Posted on: 2014-09-03 12:52:00 UTC
there have been entire forum arguments about whether an outside concept pitch works or not. and I'm willing to postpone it indefinitely if necessary.
Plus my cousin said: "They typically promote new games internally and hire writers to write the background content and "story", hand that to a couple concept artists. They do a review of market, a pitch to their producers ( the money ) marketing ( sales team ) and see if they think it can sell. If they don't think so, generally the game is dead. He said get good at something. Programming, writing, art, rendering, coding, debugging code, and know how to do at least two of the jobs in the field all the way. But be damned good at those jobs and make yourself ESSENTIAL to the company, because contracts for EVERYONE start at accepting and starting development and END when the game is done or gets cancelled. They go for 1-2 years and by the last three months you better have another job lined up. Its also 60+80 hours a week for a lot of people for most of the time. They burn out fast."
and:"I'd say keep working on it. If you want it bad and put in the work you never know what might happen. I always wanted to write and do art for d&d games, and even submitted art to a couple companies while I was in college and got rejected. Now I have been published for art and writing many many times."
plus, I could get an indie to develop a prototype and then forge a connection with a company to have it developed (I'm not making this game for the money, more for recognition).