Subject: Your cousin is right
Author:
Posted on: 2014-09-04 05:33:00 UTC

Essentially, the market determines everything for the AAA sector, and the turn-over in AAA studios is also very high. However, you're unlikely to find any indie worth their salt for a prototype; about 95% of them would consider on par with selling out and so they won't touch it for that purpose.

Really, consider developing it in a 2D isometric format. That is both a relatively rare genre and one that offers good balance between development time/difficulty and visual fidelity/realism (check out Supergiant Games' Bastion and Transistor to see what can be done within the format).

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