Subject: I suck at detaling
Author:
Posted on: 2014-09-02 03:48:00 UTC
I wrote my reply when my computer was ready to update, so I didn't have a lot of time to work with
anyways, the ballistic stuff aren't the only weapon type around. in addition to ballistic, you have laser, plasma, and pure energy. as for attachments, you have sights, grips, pretty much most of the standard shooter stuff. weapon customization works off a slot mechanic. each mod has advantages and disadvantages, and they can only go in the predetermined slots.
as for ammo, it's actually somewhat like an editor, but the only two parts you can change are the projectile/actuator and the powder load/generator. the ammo type itself determines damage and status effects
armor has 7 pieces which can be swapped out in addition to being modifiable. it's kind of similar to bound by flame. each armor segment has slots like weapons for attachments. whats unique is that armor attachments have slots for components(it is not necessary to change or upgrade components on lower difficulty levels).
the story takes place in 2027. most of the protagonists are human, with a few aliens. the game will have you recruit a small army of character (numbering in at around 32-35).
the spoilers I mentioned revolved around the patron deity of the southern half of the hyper unconsciousness trying to invade the upper half with an army of space barbarians, starting with a preemptive strike by a group of earth-native humans who believe the ideas offered by the hyper unconsciousness will corrupt society. this is discovered by the player at the midway point of the game. prior to that, said patron deity's preemptive strike consisted of the kingdoms to the south, who were tricked into attacking the imperium. the player must fight the kingdoms first, while learning about the world's rich mythology.
I hope that answered all your questions.