Subject: Fonts and others such stuff.
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Posted on: 2014-01-30 19:31:00 UTC

Oh yeah, I'd forgotten about the golem script and the Klatchian. I get your point about the potential difficulty of doing using that particular technique, it should be straightforward if you're using Google Docs to publish missions, but I don't know about anywhere else. And I never knew that fonts could be protected like that, that could certainly make things more complicated.

Thinking about it a little more, another way to give characters a distinctive voice is to give them unusual speech marks. Andalites have a distinctive way of speaking, so if you see someone talking <like this> around HQ, it's a safe bet that it's Agent Ilraen. Similarly, I've seen mechanical/robotic individuals talk +++like this+++, ::or this::. It's similar in effect to using a special font, but should be much easier to implement.

Character speech is actually a remarkably thought provoking topic. There's a fair bit that I've just done unconsciously before, and am only realising it now that I've stopped to think about it.

One of the things that I do tend consider when I'm trying to find a character's 'voice' is whether or not they use contractions, especially the more slang terms like gonna / going to.

Another, relatively minor, thing that I tend to think about is what they say when they pause for thought - whether they ummm..., errrrr..., or just always have a ready answer.

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