I'm glad we're going to correct the scansion as needed. There was a line in "Pure Imagination" that really bugged me, but I sorta muscled through it. It would be less fun operating that way for the whole thing. {= )
~Neshomeh has Feelings about good scansion.
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Oh, good! by
on 2017-08-03 13:37:00 UTC
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Correction by
on 2017-08-03 13:11:00 UTC
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To be fair, Baron Huinesoron never mentioned the Meibot; he spoke of Barony July’s southern tip. In an attempt to be more specific, the keeper of the records mistook a tributary for the upper Meibot. The passage actually reads:
The relocation of Barony Huinesoron – a proposal by Baron Huinesoron to let him take the lands previously held by the permanently absent barons Araeph and July, but cede the southern tip of Barony July back to Baron Neshomeh (west of the Auriantym Chain) respective Baron Juliette (east of the Auriantym Chain), making Neshomeh the only baron in Wechi again.
HG
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"Your general intention was and is clear enough." by
on 2017-08-03 12:56:00 UTC
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"But even ignoring all details, like who exactly should be considered a Beytah of the Riding of Sittorese, or whether the Beytahs are truly representative of the Riders, only you and Baron Huinesoron are in favor of letting the Riding have a say in the council, while Baron Neshomeh and Baron PC clearly said no to any kind of representation other than through Barons who hold lands in the Riding."
The hermit moved uneasily in his armchair. "In the case of Wechi, I’m afraid the details matter. Although I would appreciate to hear more voices in the council, I don’t see how what has been said could be twisted into a majority for one specific way of letting Wechi have a say in the Council." He sighed reluctantly. "Anyway, the subject has been closed."
((Actually, you and Neshomeh probably supported Huinesorons original proposition, which wasn’t clear itself, but probably meant "one vote for Protector Tomash, one vote for each Mord, one vote for each representative of the archivists of Wechi, and one vote for each Beytah of the Riding who bothers to show up at the Council" ...
*** Thinking very hard *** Oh! Okay, I’m going to finish the intended argument first.
So, concerning the details, you and Neshomeh may, much to Baron Neshohmeh’s dismay, have outvoted Baron Huinesoron, who was tricked into saying that the delegates of Wechi should only get one collective vote for the nation they represent. You may also have outvoted Baron PC, who spoke against any form of representation for Wechi other than through Baron Neshomeh. But saying that you two outvoted both of them, because your opinions match and theirs don’t, would still be a stretch, and the keeper of the records won’t go there.
As long as we don’t agree that in-universe, everybody who took residence in Wechi is an archivist, making the archivists represent Wechi would collide with Wechi’s pure democracy, and supporting this would be OOC for Hieronymus the hermit. Also, since Baron Neshomeh only voted "yes" for domestic political reasons, by sabotaging Huinesoron’s attempt to expand the council further while in-character advocating more democracy, the archivist’s apprentice stealthily fulfills his master’s secret wish.
Only while typing this, I realized that I didn’t pay sufficient attention to the details. "Let the archivists of Wechi send their representatives" doesn’t actually require said representatives to be acknowledged Archivists. If I hadn’t manipulated Huinesoron, we would have a vote of three to one, and any denizen of Wechi could try to claim that they, by the Common Rule of Non-objection, are representatives of the archivists of Wechi .
Could I still tweak this, so that you and Neshomeh implicitly supported any more detailed specifications Huinesoron came up with only after you spoke? I guess it’s too late, and it doesn’t matter anyway. There is nobody else in sight who might have tried to speak for Wechi, and not being allowed to vote never stopped me.
HG))
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Updates! by
on 2017-08-03 10:37:00 UTC
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Hopefully some people are still looking at this, because I have a few small things to add.
Firstly, I've got a bunch of great auditions so far, and literally all of them have been wonderful. You guys are so great, I'm almost crying. What are you all doing in a place like this when you could be on Broadway, oh my god.
That being said, I'm planning to close auditions when this thread drops off the Board, so if you haven't sent me yours, either by email or Discord, and you were planning to- or if you can't until sometime in the (hopefully near) future, either do so or tell me when you can get it to me by! I'll extend auditions if need be. :)
Also, some people have contacted me saying that some of the lyrics don't quite fit the original songs, and in some cases they've sent in corrections that make it fit the beat much better. If you've got a correction to make, feel free to do so- it's really super helpful and I appreciate it.
That's all I've got for now- see you guys later!
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It starts as a badger by
on 2017-08-03 07:03:00 UTC
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what it comes out as is, er.
Well.
Whatever it is it comes out as, it squelches and is certainly not a badger.
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I'd be onboard with that. by
on 2017-08-03 04:59:00 UTC
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I'm fairly sure hS adopted Lord Haven and the rest of the original OFU, so as long as he's okay with it I'd say go wild. Worst case scenario one of the original authors comes back and then we've got two versions.
Feel free to drop me a line if you ever need a beta. Star Wars is my all time favorite franchise, I'd love to see what you do with it.
-Badger, who spends far, far too much time on Wookieepedia
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Nice sort've, miniread! by
on 2017-08-03 03:06:00 UTC
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I mean, it's not that mini. But I can handle it within a single scroll, so it's a bit mini.
But, ey, I liked it! It's a real cool snippet into that sort of aftermath of those events, and it does a good job, I'd say, of getting that whole feel across. Get a really good sense of all the feelings in it - Alec's own responses to all that horrendous madness and also the sort of, return to the whole place. That whole 'sounds of chaos' bit was great, with that. It's pretty cool, I reckon, just how huge of a change this seems to be for your characters, too. Lots of area for character development and all other sorts of stuff. Nice that it's not just all static, y'know?
And, er, also, hello! You appeared and I didn't say hello because I was being squished by RL at that time.
So, hello! Good day!
Your first thingy you posted was bloody really good and funny, too, and I should probably read more of your other thingies. Unless RL squishes me again, in which case I'll imagine a potential alternate reality in which I'm not being squished and I am reading more of your thingies.
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Re: interlude (spoilers) by
on 2017-08-02 22:11:00 UTC
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Ooh! Thanks for letting me know about the typo - fixed it!
They weren't a Thing, but it's something I've wanted to play around with for a while. Kitty came out of there with a physical change in the form of some magical scarring, so it's only fair that Alec gets some weirdness, too. :V His Valcentica counterpart, however, does have the phoenix mark.
The crossover-fic backstory is also a new thing since I'm retconning a whole bunch of the old Phoenix stuff. Got a lot of it written out, and Alec's is first up. I plan to post the first of those soon...
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The Hostess made a high-pitched... noise... in irritation. by
on 2017-08-02 22:04:06 UTC
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"All of them, Dicebag! And don't call me Callie, this is a masquerade. I have a mask on. My identity is concealed. You can't prove I am who you say I am."
The Hostess then promptly realized what Spanky was doing. The crackling of the air intensified and spread outwards a little, and her eyes went... strange. If the Hostess had been unhappy before, she was clearly angry now.
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Re: interlude (spoilers) by
on 2017-08-02 21:31:00 UTC
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Poor Alec. I do think taking a nap is the most realistic first response upon getting home. I'm sure that's what I would do. I shudder to imagine the backlog of messages that must be on the console after three years, though . . .
Ah, so that's what he was keeping out of those reports. Sure wasn't expecting that, though that's partly because I wasn't aware he came from a crossover fic. I can't wait to start hearing some of Kitty's side of things; I'm sure her experience in Valcentica was even more wild than Alec's!
I thought for sure the summary was just being metaphorical, so I was surprised by the facial reveal at the end. Were facial marks a thing in Valcentica? I would say, "hopefully, he can get it removed" but I doubt you would have written it there if you intended to remove it . . .
There's one sentence where you've got "Flower" with a lowercase f:
"His console had messages from just about every flower telling him to report in . . ."
—doctorlit, finally caught up on commenting on current stories . . . FOR NOW
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Congratulations. by
on 2017-08-02 21:00:00 UTC
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And here is a little gift: a self-updating guidebook of all the deathtraps in the multiverse.
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Whoo! Permission get! by
on 2017-08-02 21:00:00 UTC
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Regarding the "Crim acting comically full of himself" thing: he mostly does it because he finds it amusing. He doesn't really have any deep reason for doing it, nor does it somehow tie into his backstory (well, not in any clear way, though it presumably came from somewhere), it just strikes him as funny.
As to Crim and video games, yes, he mostly takes on Fire Emblem fics. This was especially true before being partnered with Cynthia, since she's familiar with enough video game continua to fill him in on why a fic is bad, aside from the obvious stuff.
The "Cynthia's ponytail" bit... actually, I can't say I entirely recall why I included that, aside from the fact that I clearly must've found it amusing at the time. Erm.
Anyhow, I'm pretty excited to be able to mission stuff. Without an angry mob forming and making me take down my unofficial missions by threat of maiming and/or death, anyhow. (That is how we enforce Permission, right?)
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Congrats, new knight! by
on 2017-08-02 20:59:00 UTC
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And to go with it, here is a self-updating guidebook of all the deathtraps in the multiverse.
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*eats cakefetti* by
on 2017-08-02 20:02:00 UTC
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Thank you, thank you! You have convinced me I should let you live.
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Thanks for the fix. by
on 2017-08-02 19:18:00 UTC
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And I don't think you missed anything; it's just that Ix is used to having her body hijacked and she's left not in control of it, but other people commenting on her looks strikes a very, very raw nerve.
Ix would like to be brave enough to go outside of the RC in a disguise he's comfortable in, but she's not yet ready for that, hence the hesitation.
Thanks for the review.
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Re: interlude by
on 2017-08-02 19:12:00 UTC
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This was nice! Goes to show my own lack of emotional depth: I assumed the encounter with Randy would have been a lot more hurtful to Ix than Apecian's offhand comments, so I was rather startled when Ix admitted the opposite was true. I'm glad that Charlotte talked Ix into confronting her fears and leaving the RC. I also like that the conversation segued into Muggle combat, and gave Ix an opportunity to show off some of her talents, as we don't get to see her shine much compared to Charlotte. (Or at least, I haven't since I started up reading again.)
One thing stuck out as a possible contradiction to me, though. Early on, Ix said she doesn't, "'want to go out without being a boy.'" But then, when Ix changes her mind about going out, she points to her currently male chest as a reason for staying in. Am I missing something?
And finally:
"'I know I'm not good enough for her,' Ix began, but qualied when both Charlotte and Olivine began protesting."
—doctorlit knows when he tells a qualie, it grows and grows, until it becomes plain as the quanose on his quaface
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Abandoning his saddened state, the Clown sits up. by
on 2017-08-02 18:08:54 UTC
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"Why Callie, dear!" it exclaims, returning to its cheery persona. "I was wondering where you'd gotten to! Can't go abandoning your own party, naughty." It rolls off of the piano to stand in front of the Hostess, and lightly swats at her masked nose. "As for why I'm here, well, your parties are always so lovely, I couldn't stay away! Besides, what party isn't better with a clown, especially one with a funhouse as fun as mine!"
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More from Vidya Gaem: by
on 2017-08-02 17:51:00 UTC
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THE SCHOLARS (Scholar's Empire)
Infantry Civilization
Unique Bonuses:-
Hunters do +10 damage to animals and work 25% faster
Militia units upgrade for free
Units with a specific armour class gain +2 to that armour class
Unique Technologies:-
Vandam Tactics
Scholar foot units and all allied Unique Units gain +33% movement speed.
Researched At: Castle
Cost: 300 Food, 300 Gold
Base Research Time: 60s
Available At: Castle Age
Scholasticism
Scholar and allied Unique Units gain the effects of other civilizations' Unique Technologies.
Researched At: Castle
Cost: 1200 Food, 1000 Wood, 750 Gold
Base Research Time: 300s
Available At: Imperial Age
Team Bonus: The team bonuses of allied civilizations are doubled and affect all military units (where applicable).
Unique Unit:-
Van Guard
"A stalwart defender that excels at taking down other infantry"
Unit Type: Infantry, Spearman
Trained At: Castle
Available At: Castle Age
Cost: 40 Food, 40 Wood
Base Training Time: 18s
Base HP: 65
Base Damage: 5 Melee
Attack Bonuses: +5 vs. Infantry, +5 vs. Spearman, +5 vs. Eagle Warrior, +5 vs. Archer, +5 vs. Gunpowder Units
Rate of Fire: 2.83
Base Armour: 2/0
Armour Classes: Infantry (10), Spearman (10), Unique Unit (10)
Base Speed: 1.1
Base Line of Sight: 4
Upgrades to: Elite Van Guard
Base Upgrade Cost: 1100 Food, 700 Gold
Unit Type: Infantry, Spearman
Trained At: Castle
Available At: Imperial Age
Cost: 40 Food, 40 Wood
Base Training Time: 16s
Base HP: 85
Base Damage: 6 Melee
Attack Bonuses: +8 vs. Infantry, +8 vs. Spearman, +8 vs. Eagle Warrior, +8 vs. Archer, +8 vs. Gunpowder Units, +6 vs. Unique Units
Rate of Fire: 2.5
Base Armour: 2/2
Armour Classes: Infantry (13), Spearman (13), Unique Unit (18)
Base Speed: 1.2
Base Line of Sight: 5
===
The Scholars' Empire has that rarest of things, a trash UU that's actually decent. While it might not do the most damage, remember that it has a boatload of defensive prowess and gains the bonus from the Scholars', and therefore everyone else's, unique technologies. The Empire's a real team player, befitting its lineage as a centre of learning and receiver of tribute from far-off lands; its units, while advanced technologically, suffer for it. Their Stables is particularly woeful, lacking both Scale and Plate Barded Armour as well as Hussars, Camels, and Paladins, so if you fancy yourself a fast knight rush, pick someone else. Anyone else. Their real strength lies in early Feudal Age M@A harassment and fending off Dark Age wolf rushes. They're exceptional hunters, too, so luring Boar and ambushing Deer is very easy for them to do efficiently. Their University is completely full, giving them good defences, and they have Ring Archer Armour and Plate Mail Armour for their foot units. However, they lack the Arbalest and, crucially, the Cavalry Archer line at all. This is not a civ for horse lovers. Navally speaking, they're pretty decent, with an almost complete tech tree that skips only Fast Demolition Rafts and Fast Fire Ships. Their Monks are pretty good, lacking only Heresy and Illumination. Finally, they lack Stone Shaft Mining, giving them a pretty excellent economy tree overall.
Everyone - and I do mean everyone - loves being on a team with the Scholars' Empire. In one on one matchups, they can rely on the strength of their Elite Van Guard, but in 2v2 or more, the Van Guard line gets a huge boost. The Mongols give units +4 line of sight. The Indians give +10 damage against buildings. The Malians let everyone research University techs 160% faster. The Persians give +4 damage against archers. The Goths give a 40% bonus to Barracks output speed. And so on. It. Is. Insane.
Being such a team player does have its benefits for the Scholars as well. Their love-in with the Malians continues as both the Gbeto and the Van Guard get +5(!!) attack from Farimba, while the Magyars become very strong indeed when they remove the gold cost from all allied Unique Units. The Turks also appreciate the boosts to Janissaries now that both their unique technologies (+1 Range and +20 HP) apply to them. Finally, a team with Vikings, Aztecs, and Berbers gives fantastic unique units, as Genitours, Berserkers, Jaguar Warriors and Van Guards gain seriously potent regeneration and bonus damage across the board.
===
So yeah, thoughts? =]
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I have sent the thing! by
on 2017-08-02 16:37:00 UTC
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That is, I've sent you an invitation? Let me know if it doesn't work. Thanks for volunteering to beta!
~Z
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Put me in, coach! =] (nm) by
on 2017-08-02 16:29:00 UTC
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Thank you! by
on 2017-08-02 16:09:00 UTC
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It's impervious to lasers - it's actually part of him now, since he's been combined with his Valcentiself. The trials and tribulations of being a double-canon character, one supposes...
And maybe yes, maybe no. TUNE IN NEXT WEEK TO FIND OUT :V
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But here it is! by
on 2017-08-02 16:01:00 UTC
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Haha, I've been bit by the PPC bug again! You're right, they were all straight canonicals before, but Yikes™ that is so embarrassing these days, so I'm tweaking some things. (There was part of the RP that actually was an Alec/Sam/O'Neill love triangle, complete with pre-RP fanfic, though it wasn't quite like that. It had the PPC involved, but I, uh...changed that for th purposes of this.)
Expect some retcon interludes soon (and I mean soon as not in terms of geological time).
Alec just can't catch a break, can he? Poor man.
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I was not expecting this so quickly. by
on 2017-08-02 15:52:00 UTC
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But it's *here*, and I *love it*. It's so fun to see new things from you about these characters. And I'm excited to see where you take the revision, too.
Also, wow, poor Alec. That Stargate bit is new, isn't it? I remember the pre-revision Team Phoenix as being actual canon characters.
~Z