I must admit to choosing the fic that I did so I could focus mostly on the agent interactions rather than the charges. Glad to know it worked.
And yeah, 'Anthony' isn't called a Lemming Brain for nothing. He wasn't exactly being very subtle, was he?
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Oh my. by
on 2016-11-28 23:09:00 UTC
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That... was fun.
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So... Fourth Aviator confirmed? Though I admit I had guessed it as soon as he started showing he knew too much about Aviator.
The badfic didn't have much of an impact on me, but the story was driven nicely by the interactions between Zeb and the two Aviators. It was very fun to read.
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New mission! by
on 2016-11-28 22:12:00 UTC
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The Aviator and Zeb take on a reincarnating twin sister of Harry with a little bit of 'help'.
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A threat I promise to carry on if necessary. (nm) by
on 2016-11-28 22:10:52 UTC
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"This will not stand." by
on 2016-11-28 21:49:11 UTC
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The tako hurriedly pulled on her new armour, hefted her daggers, and slipped around to try and flank the Orc. Thankfully, it was distracted trying to gut something that didn't have any guts, so it didn't immediately register Evard or her daggers until both were heading towards its back at pace. So incensed was she that she even tried to pummel the Orc with her remaining free tentacle. How dare it seek to attack Keegra when she was knocked prone? How DARE it?
[[ACTION: Evard moves around to flank the Orc from the left and tries to backstab it with her daggers.]]
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Is that a threat, or a promise? ;) (nm) by
on 2016-11-28 21:32:44 UTC
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Thanks for the advise. by
on 2016-11-28 20:15:00 UTC
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I've actually got the Silm at home and I've been wanting to get started on it for over a year now, I think, but always got sidetracked after a few chapters.
It might actually be a good idea to read Children of Hurin first. One of the main things that always kept me from finishing the Silm was the sheer load of characters, each of wich has three names at least three names that are all used regularly, and the fact that the names of different people all sound very similar.
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Suggestion on that. by
on 2016-11-28 19:59:00 UTC
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If you're worried you won't be able to get into the Silm itself, why not start with the standalone Children of Hurin novel, published in 2007? It's a version of one of Tolkien's three central tales - the one he actually managed to finish! - and lets you get a feel for Beleriand and the First Age without jumping straight into In The Beginning Was Eru That In Arda Is Called Iluvatar.
Of course, it's also depressing as all get-out, but you can't have everything.
hS
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Xiv'riit takes advantage of the closeness of the orc, and jams its spork into its throat. by
on 2016-11-28 18:19:31 UTC
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Xiv'riit snarled, twisting the spork into the orc's windpipe, and pulling the orc tight against it to remove any advantage of the longsword. Xi was mindless of any pain it might later feel. It was angry, eyes glowing brighter with a kind of glee as it watched the orc suffer.
((It's fine, just so long as you don't do it again.
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Important! Please Read! by
on 2016-11-28 15:56:27 UTC
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((As Ixi has pointed out to me, I shouldn't move your characters as much as did with Xiv'riit. I can either redo that part of the Round, keep Xiv'riit at the Souther doorway and having the Orc attack Keegra, or I keep it as it is. Either way I won't move the characters like that again. And I'm sorry for stepping too far. I will admit though, the Orc was the second luckiest person that round and I really didn't expect him to a) actually get to Xiv'riit, or b) Roll a natural 20 and do that much damage.))
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Keegra shook her head, trying to ignore the ringing in her ears. by
on 2016-11-28 15:38:43 UTC
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How could she have been so clumsy? This was just ridiculous.
But there was no time to berate herself now. There was a battle at hand.
"LOK'TAR OGAR!" she screamed, throwing herself at the orc, fists at the ready.
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((Abilities are passive, and thus always used so long as the conditions are met)) by
on 2016-11-28 14:53:55 UTC
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((Or it says/implies in the description that the ability must be used (All Wizard, Hedge Mage and Sorceror abilities, Dwarven Improving, Elven Enchanting and Controling Animals, Halfling Tracking, Centaur's Charge! and Healer, Trapmaster, Enthrallment) Or it's a Special Ability (which are normal passive actions), at the moment there are only 2, Invisibility and Tea))
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"Fellow! Are you okay!" Uriel says as he stows the small mace. by
on 2016-11-28 14:23:10 UTC
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(Uriel runs over to engage the massive Orc unarmed, stepping between it and Xiv'vritt. He hopes to utilize his Slugger ability.)
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I'll be sure to let you know. by
on 2016-11-28 14:21:52 UTC
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I think I could even use your console as a testbed. I could get a bit optimistic however, so you're warned.
And the only part of me ever ending up on your lap will be my foot. Guess where?
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Round 3 - The Round where some things are revealed... by
on 2016-11-28 14:18:14 UTC
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"Another group of 'adventurers' have arrived." The figure that spoke was crouched over a divining pool. watching as it showed the room the party were in. Their figure was hidden by a long hooded robe. "They seem less experienced than the previous ones who came. Shall I release the gas my lord?"
"No, child. Let them come. Although I doubt they will do little more than expand our army of undead, it is still refreshing to see some more morsels come to the challenge."
"Very well, my lord. Is that why you removed their equipment?"
"Yes, my child. They would of been no challenge with the rubbish they had. At the very least now we can enjoy a challenging hunt. Is the pool set up to see each of the rooms?"
"Yes my lord."
"Good."
Virro: (3) You look around for some kind of ranged weapon on the weapon racks. Noticing a few bows you can't quite make up your mind which one you want.
Evard: (11) You find a fine piece of Studded Leather Armour, specifically made for Tako's. You put it on and feel the magic wash over you as you do so. Looking down, you realise you have briefly become invisible, a real boon for a Rogue like you. Gained Studded Leather Armour(+4, Invisibility)
Uriel: (6) Noticing that Evard has picked up the only 2 daggers from the wall, and seeing as you are currently unable to see the Tako to ask if you can borrow one, you instead decide to pick up a small mace that catches your eye. Turning back to your teapot, before you can do anything you notice a droplet of liquid falling from the ceiling and landing in the spout of the teapot, sliding down and mixing with the tea itself. Rushing over you open the lid but cannot smell or see anything wrong with the tea. Gained Mace(+1), Tea
Keegra: (2) Heading over to the Eastern door you trip up and smack your head against the door, even with your thick skull it hurts and the door doesn't come away fine either, not only is it forced open it also has a hole in it where your head hit it. (-1 Injury, 1 round remaining). Unfortunately the noise of your crash seems to reverberate through the dungeon, and the door at the other end of the corridor opens. Out steps an Orc... Gained Concussion (-1 Injury, 1 round remaining)
Xiv'riit: (8) Guarding the Southern doorway, you hear Keegra trip over, and decide to check if she is OK. Moving to the Eastern doorway you Notice she has banged her head and is slowly getting up off the floor. You notice the Orc at the other end of the corridor and step in front of where Keegra is stand, bravely brandishing your Spork and preparing to see what the Orc will do.
Kali: (6) Despite your searching, you can only find one piece of armour than you can wear that is both light for you to use, and small enough for a Halfling. It looks a bit old and as if it's been in a few fights, but it'll still help protect you, and that's what matter, right? Gained Leather Armour(+1)
Yeleni: (5) Searching rather randomly, as if you're not quite sure what you are looking for, you come across a nice Quarterstaff. Pleased with your find, you notice the Orc at the end of the Eastern corridor and wonder if you're going to put your new weapon to use soon. Gained Quarterstaff(+2)
Orc 1: (11 - 1Cir = 10) Noticing the adventurers at the other end of the corridor, Orc 1 grunts something in his native language before charging towards the fallen Keegra. Thankfully Xiv'riit gets in the way before Orc 1 can take on the fallen and concussed Half-Orc
Combat!: (Orc 1 vs Xiv'riit. Orc 1 gets 21 (20 + 1 Damage) vs Xiv'riit gets 7 (2 + 5) Xiv'riit loses 14 Health. As a natural 20, Orc 1 gets a second attack, 11 vs 7, Xiv'riit loses a further 4 Health.) Many elves and dwarves know how lethal an Orc charge can be, having fought against the barbarians dozens of times in the past. This Orc must either be a veteran of one of those charges, or have been taught exactly how to charge as he smashes into Xivriit, managing to get two attacks off against the Shardmind as it can barely move in terror. The Orc's Longsword gouges a large wound in the Shardmind's side, before the second hit smashes into the Shardmind's shield arm. Things do not look good for the Shardmind, and the Orc knows it.
Characters:
Virro: Weapons - , Armour - , Other - (+1 Cir when guarding a door or doorway), Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 4)). Health 23/23
Uriel: Weapons - Gained Mace(+1), Armour - , Other - Tea, Health 29/29
Keegra: Weapons - , Armour - , Other - Concussion (-1 Injury, 1 round remaining), Health 22/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Health 10/28
Kali: Weapons - , Armour - Leather Armour(+1), Other - , Health 12/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 26/26
Orc 1: Weapons - Longsword(+1), Armour - Studded Leather Armour(+3), Other- , Health 26/26
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Energy could be tricky, mate by
on 2016-11-28 07:16:21 UTC
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But if you're willin' to hunt for some additional materials, then I don' see a problem to do somethin' with 'em for ya.
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Just a reminder, love by
on 2016-11-28 07:03:05 UTC
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Let me know when your magic is goin' to work around electronics, then we'll talk about me goin' out of business.
P.S. You can end up on my lap anytime you want ;)
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20/30 with minimal knowledge of Tolkien's world (nm) by
on 2016-11-28 06:52:00 UTC
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((Yeleni is going to search for usable equipment too.)) (nm) by
on 2016-11-28 06:31:18 UTC
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And we have answers! by
on 2016-11-28 05:20:18 UTC
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Reader: "Er, no. I'd be a terrible choice. You should try Emiranlanoamar; he's a good teacher, and he knows what he's talking about far better than I do."
Dawn: "Oh, that's easy. The best use of fire is in a flamethrower; the function of a rubber duck is to tell lies, float in bathtubs, and confuse wizards; and my best moment as an agent...hm. Hmm. I've actually had a lot of those, now that I'm thinking about it...uh, this one time I made three Sues disappear in a giant Puff of Logic, and that felt pretty awesome because I hadn't been an Assassin for too long by that point. And...seeing Lothlorien. That was a spectacular moment. Still is, actually--that place never gets less beautiful, except when it's been Sued...yeah, come to think of it, another of my favorite moments as an agent was the first time I killed a Sue in Lorien and got to watch the place blaze back into its proper glory all around me..." trails off, looking dreamy
Jacques: "Oh, believe me, Lux and I have known each other for a while. I'd repeat some of the stuff we've done, but I've got it on good authority that most of HQ doesn't want to know...anyway. We're friends, have been for quite a while now--and, believe me, we have fun." winks
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I have a few! by
on 2016-11-28 05:06:40 UTC
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For Jacques: Have you met Luxury? If so, how did that go?
For Dawn: What is the best use of fire? What is the function of a rubber duck? Also, what's your best moment you've had as an agent?
For the Reader: Can you teach me how to fly a TARDIS? :3
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I, uh, I don't know... by
on 2016-11-28 04:48:31 UTC
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Maz: I mean, uh, he's, um, right there. I don't, uh, want to, um, dude, no offence, but I might say, um, something rude?
Yocherry: What irritates me most about Maz is her respect for everybody's feelens.
Maz: ...
Yocherry: My favourite part of her, though, is her exasperated glaren. She's horrible good at it.
Maz: I can, uh, never tell how, um, sarcastic he's being.
Yocherry: I hate sarcasm, boss.
Maz: Yeah, uh, like that. That's, um, weird, dude.
Yocherry: What do you like about me, boss?
Maz: Your, uh, your hair.
[And the noise of a very large, bald man descending into fits of chuckling. It goes something like: 'Eh-heh, eh-heh, eh-heh, eh-heh!' with some wheezes in between]
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I want to see this RPed now. :D (nm) by
on 2016-11-28 03:05:05 UTC
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