Subject: a review
Author:
Posted on: 2017-05-23 15:05:00 UTC

This is an interesting little piece. It actually feels more like a character study of Headquarters's typical hallways than anything else. It works pretty well in that regard; there are definitely some new and unique ideas here. Ventilation plotholes are a logical idea, but also a bit dangerous in the sense of letting wildlife, diseases, and potential allergens like pollen through, not to mention the question of what happens when a larger aircraft flies into the plothole's space. Then again, the narration mentions it's the first one Daniel encountered that directly opened to sky, so maybe that's not the standard. I just generally like some of the imagination you put into some of these concepts: breaking concrit exposing fossilized words, physical locations marked by different sensations and feelings, the implied backstory of a couch blocking a stairway. They all feel like they fit into HQ, and it's a bit surprising some of this design space hasn't been touched on before.

You've put so much focus on the setting, however, that I do feel like the characters have suffered for it. I can infer some sense of Daniel's personality, insofar as he's clearly a bit of a dreamy personality: spending his off-time wandering HQ alone, learning tiny details about the walls and such. His position as a Cafeteria worker adds to this impression, since he doesn't need the aggressive mindset of most action department agents. His dialogue . . . I think you were aiming for a bit of an airy Luna Lovegood voice? You succeeded with a few lines ("'I thought you would find it interesting. Now I remember what happens when you assume.'"), but for the most part, it just comes out as a bit dull and basic ("'Why were you following me?'" "'By the way, where are you going?'") The female agent has almost no development at all, though it appears she is indeed just a background character, rather than an agent you're planning to use, so maybe that was intentional? But it still contributes to the blandness of Daniel's dialogue, since they make no real attempt to get to know each other. Neither one of them is described, either.

So ultimately, very imaginative descriptions and world-building, but the characters need more description and development.

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