Subject: Beta-time
Author:
Posted on: 2017-05-17 22:07:00 UTC

Read-through Notes (stream-of-consciousness-style):

- I also love wandering the hallways. Vicariously through characters, anyway.

- Daniel can memorize routes through HQ? That's very impressive, if useless enough to not be overpowered.

- I understand this superpower.

- Lighter shade of grey = clouds?

- Didn't know we had ventilation plotholes. Makes sense, though.

- The trail of sue-blood seems boring to our hero. I kinda want to know why it's there.

- Crumbling concrit? Someone needs to get Building Maintenance on that. Also, is it made of fossilized words? I don't think I've ever heard that before. More research may be necessary.

- I know I've heard of Dirk Gently, but I can't quite place the name. More research definitely necessary.

- I like the feelings that get thrown in. I can see them being very confusing to agents. "Why do I smell fudge?" "I don't even know any showtunes. Why do I want to sing them?"

- They never entered the stairwell, did they?

- "Then they then" You can cut a "then" from that sentence.

- Cafeteria worker, eh? I had wondered.


General Thoughts:

There are some very interesting things going on in this piece. The non-visual descriptions of the surroundings are not something we see often and, in this case, help to "tilt" the world a little. It makes the whole thing a little more surreal, which I liked.

As interesting as the surroundings were, though, the two characters were not. They were kind of bland and featureless. We don't get any description of them, at all. We know little about Daniel, and less about the woman. And the few times we do get any indication of what they are feeling we get "he was tired of staring at walls" and "The woman blinked dispassionately." It might work better if Daniel was openly excited about the details that only he knows about, and is disappointed when the woman is dispassionate and aloof. That, at least, would give you two levels to play off of and break up the monotony.

So, to summarize, the world building that you did was good. The characters need some fleshing out. There is potential here, I think.

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