Subject: They're entitled to their opinion.
Author:
Posted on: 2021-05-02 05:17:06 UTC
And it's worth remembering that we need to be careful how we write our agents to avoid the "without fault" bit at the end there.
That said, I think claiming that PPC missions have a moral to them is pretty funny. I mean, sure, there is a message or lesson to be gleaned from any given mission, so the word technically applies, but come on, we're not talking about ethical good and bad. (Well, not usually.) We're talking about what makes good or bad writing. I hope it won't shock anyone when I say the quality of one's writing has no bearing on the quality of one's personal character. {; P
Also, the description of said "moral" is at the very least outdated when it comes to us, and the assumption that the hunter character must be more powerful than the Mary Sue to achieve victory betrays the same flawed thinking that leads to writing Mary Sues in the first place. IMO, the quote fundamentally doesn't know what it's talking about.
But, again, it doesn't hurt to be reminded that we're not above criticism. It's important that we don't get flustered about it, but simply prove false ideas false by taking them on board and making sure to avoid them. Keeping out blatantly smug, OP, curbstompy agents is one reason we have the Permission process, after all. The risk is real.
... Now, I wonder, what would be a good moral for the average mission? A good moral should be succinct, pithy, easy to remember. Something like "writing that's careless makes readers that care less," maybe. "A character is only as strong as her struggles are meaningful." "Exploring wish-fulfillment fantasies is healthy and normal, but best done in private." "An edit in time saves nine." "Fact-check twice, post once." Perhaps the classic, "The rules of writing are not arbitrary."
'Course, for ourselves, we should always keep in mind the MST3K mantra: "It's just a show story. We should really just relax." ^_~
~Neshomeh