Subject: Can't agree with that analogy.
Author:
Posted on: 2011-09-02 20:51:00 UTC

I understand that this is off the central point of the discussion, but I'd like to explain a bit about Garry's Mod. Yes, you have all the materials at your disposal. You can switch on God Mode and shoot down NPCs all day long. But the point of GMod isn't the tools or the resources, it's what you make with them.

I'll admit, I was never a Lego fan but I don't see the appeal of Minecraft. To me, it's blocky and there's not much I can do with it. The resource gathering is a grind(in the case of common materials like stone) or a blind hunt(if you're looking for things like diamonds). You can't build this or this or this or make this(NSFW) in Minecraft. Take that turret, for example. One of the best things about GMod is that you aren't given perfect tools. You can download standard shapes and tools that allow for perfect connections if you want to, but it's never required. The creator had a locker, some wheels, a tire, a dumpster, and some dock poles and thought "what can I do with this?" In Minecraft, everything's a square. It fits perfectly in a square block with all the other squares.

---GMod white knighting over, actual related discussion imminent---
So I guess, if I were to compare it to the central point, I'd say a "Garry's Mod character" has, or can acquire, all the tools they need to accomplish what they want to do. The tools might not be perfectly suited to the task at hand, but it's how they use those tools along the way, what they accomplish with them and how they combine the irregular shapes they're given to make something great that makes the story. Like you said, a "Minecraft character" works for everything they get, and they're rewarded with exactly what they wanted.

I guess if you imagine yourself something of a MacGyver you might find Garry's Mod more appealing. I don't, but I still got more out of Gmod than I got out of Minecraft.

I dunno. I guess it's all up to your individual writing style and what you like to see in a character.

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