Subject: Looking at Rohan.
Author:
Posted on: 2014-01-08 15:47:00 UTC
One story I considered and discarded was leaving Calawhatsit - or, in your case, Fredegar the biggest (har har) dropped character - at Dunharrow. But I couldn't see a way to make that a story - or at least, a story that couldn't equally well be told be Generic Rohir Number Three. There's no war going on in Rohan, so you're left with 'peasant has a hard life and then the king dies'.
And this is the problem with all the Fifth Hobbit scenarios. I can't find a story that doesn't either make the character pointless (as discussed), or rely on them being inexplicably better than the others (being the one to stop Pippin), or simply make things worse. For instance, let's say Eowyn can only take one hobbit, and chooses Fredegar - who fails to help kill the Witch-King. So Eowyn dies, and Minas Tirith probably falls, and Gorgoroth is still full of orcs, and Frodo dies, and Sauron wins. Or I suppose Aragorn and the Grey Company could ride to Mordor alone, making a lightning strike past Minas Morgul to try and hit the Black Tower before the massive army behind them catches up and murders them...? Which could be a fun story, but... most people don't want to add a Tenth Walker to do nothing for most of the Quest and then make everything go dark.
Your alternative Walkers: I think you could actually get rid of Aragorn, too - by sending him off with Boromir to Minas Tirith, and letting his adoptive brothers take on the Ring Quest (they are, after all, far more experienced than him). If Frodo goes (and can we make that an 'if'...?), Sam will - and Gandalf is 'Sauron's Enemy', so yes, he'll be there. But after that, you really can design your own team.
Will that make things go differently? Sure! Take out Boromir, and there's no reason to go south - so the Dale-and-Mirkwood party could make a solid case for taking the High Pass (despite the danger - maybe they can team up with their returning relatives for the crossing), then crossing Mirkwood on the Forest Road and trekking down the eastern side (you can't go down the west side and round the bottom, that's Dol Guldur). Take out Gimli, and you lose a second advocate for Moria - but take out Aragorn, and you lose the fiercest opponent, and maybe Gandalf can take them straight there, thus tweaking the timeline just enough that - even with all else going as it does - the Three Hunters (whoever they are) reach Rohan before the Battle of the Fords of Isen, and Theodred is still alive...
It all goes round and round. That said, I think my favourite idea is the one I'm not sure you actually made: Thranduil sending (a not-dead and fully rehabilitated) Tauriel instead of Legolas. Particularly since she has a Thing for short hairy people...
hS
PS: The general problem is, the Quest has a certain momentum that makes it harder to change the plot without simply writing 'Sauron wins' as time goes on. From Rivendell, there are many paths they can take - the High Pass, the Redhorn Gate, Moria, the Gap of Rohan, even way down south along the coast. Once they pass Moria, they can skip Lorien if they want, and see what that does. From the Breaking, you can send them all on together, or change the breakdown. But after that point? M&P become pointless (and unless you send an orc with them, they pretty much have no choice but to meet Treebeard and take their last action). F&S can't really change much without dying. And the Three Hunters are railroaded into the rest of the plot by various people telling them where to go. Maybe you could send someone to Dunland to recruit another army - but you don't need one.
That said... hmm. What about a Goldberry-esque nature spirit who can zip across Rohan and smuggle M&P out of the orcs' grasp - and thus leave Treebeard in Fangorn, and Saruman at large? I may have to write that one...
hS