Have a triple chocolate cupcake, and don't forget to blow out the candle!
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Happy Birthday! by
on 2019-06-14 17:50:00 UTC
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Happ Birth! =D /offers chocolate bark (nm) by
on 2019-06-14 17:24:00 UTC
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Happy cake day. (nm) by
on 2019-06-14 16:52:00 UTC
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*quietly turns...* by
on 2019-06-14 15:50:00 UTC
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...20 years old today.
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Kat dashed towards the table. by
on 2019-06-14 12:55:00 UTC
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She knew that the only way to avoid an even bigger catastrophe was to end this game as soon as possible, and that meant playing.
Keeping one careful eye on the lion, she announced breathlessly: "I'll go!"
"That's a very bad idea," said Edward, as he walked up behind her.
Kat shrugged and snatched the dice from Alex. Without pausing, she rolled them gently onto the table. Four and three.
Another poem appeared in the middle of the board as the purple piece shifted forward seven spaces.
Darkness falls upon the jungle,
And out of the earth rises something fungal
Kat reached up and pulled a feather out of her hair. It might not work on the lion, but it was worth a try.
She held the feather in one outstretched arm and looked directly at the lion. "C-cast your eyes upon this feather," she tried to say, but she knew at once it hadn't worked. The lion growled and to her horror, Kat saw it crouch, preparing to spring...
[Purple: 21. (Yellow: 11) Orange: 14. (Teal: 17). Orange up.]
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You spotted it! ^_^ by
on 2019-06-14 08:51:00 UTC
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'Purple up' indeed.
hS
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You leave him alone, he's just looking for some purple fruit (nm by
on 2019-06-13 23:41:00 UTC
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“Zeke, fetch!” by
on 2019-06-13 20:29:00 UTC
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Alex pointed frantically at the parrot, and the little blue fire-lizard darted after it, snapping at the parrot’s tail feathers.
They collided in midair and tussled, green and blue turning over and over as they tumbled to the ground. Alex lunged and caught them before they hit concrit and wrested the dice from the parrot’s talons, which garnered him a few scratches for his trouble.
There was a loud roar, and a very large, very hungry lion slunk into view.
“Tyrant,” Charlotte said faintly. “King of the jungle. Right.” She tapped her necklace, which she’d stolen off a Sue, and a sword expanded in her hand. “Nice kitty?”
“Who’s on purple team?!” Alex screamed over the cacophony, holding up the dice. “I don’t think this thing’s as nice as Zeb!”
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[Orange turn] "Oh no--!" by
on 2019-06-13 16:45:00 UTC
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Kaitlyn had just enough time to slap her hands over her ears before a kaleidoscope of birds exploded out of the ceiling. These weren't simply Earth birds, either, but a collection from across dozens of canons.
"This was a bad idea!" Kaitlyn shouted, as an angry-looking Zapdos screeched at a bewildered ostrich amid the flood. "This was a bad idea!"
"I think possibly I might have actually said that," Aella yelled back, and snatched up the dice. "Doubles means you go again, right? Right, and repeating things is my whole job now."
She flicked her wrist, and the dice tumbled across the rain-soaked board. The nearest agents just had enough time to see them settle out as a 4 and 1 before-
-Clatter!-
-a small and rather frantic-looking green parrot snatched them up in its claws and headed for the door.
"Oh, what?!"
And the poem ghosted into view, unheeded...
Five you rolled, and five you'll need
If you'd escape the Tyrant's greed
[Purple: 14. (Yellow: 11) Orange: 14. (Teal: 17). Purple up.]
hS
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Clearly, I need to re-watch Jumanji! (nm) by
on 2019-06-13 12:57:00 UTC
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Nope, it's orange. Doubles roll again. :) (nm) by
on 2019-06-13 09:42:00 UTC
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Permission stuff! by
on 2019-06-13 07:21:00 UTC
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Aight, so, first off, Novastorme has given some real good critiques up there and it's all good stuff that's worth looking at, though I don't necessarily agree with all of it (I don't think the PPC regulates its employees to such an extent that folk who like plants wouldn't be hired into DoGA, and I don't think you necessarily need to note the theoretical agents who adopted Kit, though, of course more specifics in a backstory are always good.)
Second off, I do also know who you are! I've seen you about, posting stuff, mostly in the Discord and all. G'day!
The central issue here, I feel, is that I really don't have a very good sense of your characters. They have their central emotional states (enthusiastic versus sane/calm) and they have their hobbies, likes and dislikes. These are all very good things to have--small details like this are essential to rounding out a character, and I'm fond of Kit's vanity and the almost irony of a vampire, in DoGa, being a gardener--but they don't feel like they have a central character to tie to, as it were. Why do they actually have those hobbies? What central characterisation are those hobbies an extension of, as it were? For what reason is Quantum interested in gardening and 'chemistry'? Why is she so constantly distracted, and what would make her go into 'the zone'--and why?
I'm especially curious about Kit's relationship with Kyubi--the scene of her tiredly facepalming at witnessing another shipfic was a real highlight of the story and one of the moments where she really shone. I'd be interested in seeing that refined!
Right now it seems that the only real distinguishing features between them is that of one being enthusiastic and one being sane except, I admit, I can't really tell them apart very well in the stories, either! They both speak in the exact same vernacular, using the exact same terms and types of sentences.
This, on top of your lack of dialogue tags and description during scenes of dialogue (as Novastorme pointed out very well) means that there are long stretches of samey dialogue pinging back and forth in a vague and undescribed landscape. It's quite confusing--those bits feel like weird grey spots in the middle of your stories!
I was very confused within the prompts, especially the control prompt. I feel like everything before 'Elsewhere, Kit...' was unnecessary--while I get that it's establishing Quantum's character, and all, it feels like the story has two separate introductions! I'm not, er, sure what Quantum is really doing, also, so far from her RC, in a hallway, just mixing stuff.
You do have a bit of a spark for funny descriptive work: 'The ceiling looked all the same whether her vision was blurred or not, but as her eyes finally decided to start working again she could finally tell what she had been hit in the head with' could be cleaned up a little, but it got a grin out of me.
The sentence 'Kit... was being dragged along at speeds she did not realise were possible' completely lost me. Who's dragging her? Quantum? Why? When? Is Quantum just really excited to show her the RC? You should probably give a couple sentences to clarify this.
What you really, really need to work on is your characters, and your moments of dialogue. While I like the details and hobbies you have for them, I feel like I can only ever consistently tell them apart when you mention those very specific hobbies! I just can't really figure out any central core to their characters--the whys for what they do, their motives, ambitions, fears, and so on.
As I mentioned earlier--you need more description within your segments of dialogue, and you need to distinguish the way your characters speak more--ideally in accordance to their backstories and central characters, so on.
I actually recall this test I tried doing, myself, a while ago--you had to write a whole short story using only dialogue, without tags. You had to be able to tell the characters apart only through their dialogue, alone. After all, the way somebody speaks says a lot about them--where they're from, how seriously they're taking the situation, how educated they might be, so on! Maybe it ought to be worth trying out, yourself? It's fun, anyhow.
I won't be giving you permission right now, sorry man. You made a good effort, though, popped this up on the Board and all! Keep working at it, hey? You've got a lotta good stuff going on in these stories, and you just need to keep working at it to dig them out, as it were. This is a real good step for you, keep at it mate!
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^ [Should be "Purple up."] (nm) by
on 2019-06-13 05:06:00 UTC
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The sandwiches were already getting soggy from the rain. by
on 2019-06-13 05:06:00 UTC
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Then the side wall of the Cafeteria sloughed down with a splash into an expanse of water that was, rather suddenly, there. A wave hit the edge of the generic floor, completely drenching the sandwiches that two students had snuck in to eat.
Wilma glowered as her sandwich dissolved between her hands. "Um. Seriously. Seriously?"
"You'd think the adults around this place would know better," said Anne, letting her own sandwich splat onto the table.
Wilma put both hands on the table and stood up, in a somehow violent manner. "They should leave the games to us kids! I'm going to finish this myself!"
"That's probably not a good—aaaaand she's gone." Anne grimaced for a moment, then stood and followed after her friend.
By the time Anne caught up, Wilma had already seized the dice and rolled: two and two. The orange piece moved, and the next message appeared.
A feathered cacophony all around
Guard your ears against the sound
[Purple: 14. (Yellow: 11) Orange: 9. (Teal: 17). Orange up.]
—doctorlit 's spellcheck doesn't think "snuck" is a word
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Now, I'm no Permission Giver... by
on 2019-06-12 22:32:00 UTC
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But here are my thoughts on this.
Do I know you? Yep, I've seen you interacting around the community for a little while, so that one is ticked off the list.
Your characters:
Let's start with Quantum. First up, can I ask why the use of code/alternate names instead of her just being Agent Melody Smith (or even just Agent Melody)? This applies to both your characters, and isn't really given a reason why in either case.
Secondly, I believe the actual continuum is called Memoirs of a Neurotic Zombie, for those of you looking for it without success, but I feel like this is a minor detail overall. Thirdly, I've given it a 5 minute google search and the only thing I can find about Memoir of a Neurotic Zombie's (Henceforth MoaNZ which is a funny acronym now that I think about it) Vampire's is that Corina, one of the main characters is one. Given I can't really find anything about her race I can't really judge whether 135 is too old or young, whether her personality fits in with a typical member of her race at that age (or the age at which she was turned, assuming even that she was turned) etc. Which makes it harder (for me) to get a good feel for and judge the character. Can I ask how she fell through a plothole into the PPC HQ, was she an unnamed background character from canon? From a badfic? From a fic that just got cancelled? Where is she from? I think it would help just to flesh out her backstory that bit more. Can I also just check what you mean by "Vampires from her continuum are not too powerful, as their only abilities are flight and super strength." Because to me, Super Strength and Flight makes you pretty powerful. The only other thing I want to draw attention to is Quantum's drinking (and interacting) with Sue Blood. This is from the PPC Wiki article for Sue Blood: "Being exposed to Sue blood may lead to an agent being Sued," and you're saying that your agent likes drinking this stuff? While this could lead to a comedic moment later down the line, part of me just feels uncomfortable with this.
Having read Quantum's bio I would of put her down more for DMFF than DoGA, especially with her loving of collecting plant cuttings from different continuum and the fact that she just doesn't have that fiery touch I would expect with a DoGA Agent (but that just may be me).
Kit: Once again a codename I don't understand the use of. Not that this is a complaint, but perhaps explain why she's not using her name? The PPC isn't MiB there's normally a reason if an Agent isn't called by their given name. Can I ask if you can clarify who exactly her father is from the 'fic? (I'm assuming it's a badfic that was missioned by some Random Team? I haven't read the full 'fic so I don't know if it is missionable or not). Also, warning to anyone who does click on the 'fic link. The author's name is NSFW. You mention her father several times, but seem to not give us any more details on who (or even what) he is meaning we have to read through various bits about Yo-Kai Watch to get an idea about Kit's father and hence some of her personality that you say she gets from him, which is OK if we have the time and inclination to read through this, but I feel like perhaps it would be better if you explained it either in the bio or made one of the prompts about explaining where/who Kit comes from.
I'm once again left unsure if you understand all of the kit in the PPC's armory as the closest I can find to an Embryo Extractor is the Embryo Extraction Kit, but this doesn't really work in the way you imply that it worked for Agent Kit. This is from the start of the Wiki page for the EEK: "The Embryo Extraction Kit or EEK, colloquially known as the debugger, is used by the Department of Improbabilities, Department of Bad Slash, and any other needy departments to correct male pregnancies." Cosidering what I can gather from the 'fic the pregnancy that resulted in Kit came about from a male and a female rather than two males, so why the use of the EEK? And why then straight into the nursery without any mention of Agents who adopted her.
The Prompts: It's a bit confusing, a bit all over the place in terms of writing, and there isn't really any warning between time and scene shifts. Quantum seems to be focusing on getting to her RC when she runs into Kit which works counteractive to the way physics work in the HQ (you need to not think about something to get there). If Quantum flying at top speed is enough to knock someone out when they collide and not cause any damage to Quantum I'm now even more wary of Quantum's power levels as that implies some level of super speed on top of the flight (even though I am aware of the comedic effect that could be used with it). The Janitor that makes an appearance feels a bit OOC to me from what I've read and expected from the Janitoiral Division. I suspect they would be more interested in tidying up the mess and moving on rather than chasing an Agent for over a day to get them to clean the mess up for them. Moving on, RC of Pi + a half. When you describe the room you neither a) mention anywhere that could be construde as a 'room' that's set up for Kit, nor do you mention the crack in the ceiling which is the entrance to Quantum's room (or even the ladder that Quantum grabs to lead up to it). Where does Kit's Bed come from? Or the armchair? It's mentioned nowhere before and is suddenly slammed into the scene at the Agent's convenience. I believe Quantum says at one point "Anyways, what brings you to DOGA? Are you a pyro too?" And yet I can't see anywhere in Quantum's profile that indicates she's a pyro (and by that I assume you mean pyromaniac and not a Team Fortress 2 character).
Prompt 2: The conversation seems to just hang about in grey space until the description comes along as a bit of an info dump and paints a picture of what on earth is happening (see my note on speech writing at the end for a way to potentially improve/avoid that). I've got to question why Quantum couldn't of got out of her situation by just using her super strength, especially seeing as it isn't specified that she has been disguised as anything that would take that ability away and then she can get a hand free to call HQ but couldn't use that to help free herself. I get why you've put links in when mentioning various characters, because this is a rare fandom however clicking on and reading those links to get an idea of who on earth the characters are, detracts from the prompt I feel. We're having to go away, look at something come back, to get to another point and then repeat, or we just read through it and not quite understand some parts of the prompt/mission. The charge list is good, and mixes funny with getting the point across well enough and I like Kit and how she is in this prompt, just getting on with the Mission and trying to figure out just what is going on. When you get Permission I'd be interested to see you expanding this mission so that it has a proper end, the current one for the prompt feels a bit sudden and unfinished. Sure you've got Quantum out of the tree, but what's happened to the Mission in the meantime? Has the efforts to free Quantum effected what's happening in the Mission?
I'm a bit confused about the random ESAS/Floater agents that pop in and help. Are they someone else's agents (in which case give them a mention at some point at the beginning or end of the prompt)? Are they a second team you have the idea for? They just feel a bit... random really.
Comments from both prompts: I noticed a couple of grammitical errors, but I wasn't looking for them too hard. Capitilization seems to be a weak point (Medical Department instead of medical department from the first prompt and Springdale and HQ instead of springdale and hq from the second) and there were a couple of spelling mistakes sprinkled throughout (it's beeline instead of b-line and I think there was a perfer instead of prefer in Quantum's Bio). But both of those things should be picked up by maybe having a second Beta as well go through things as well. I'm not saying anything against Skarm, but I think that having a second beta is always a good idea.
Your speech writing. I find it very hard to understand who is talking when, and there aren't any descriptors to tell me how each line is being said. It could be a covnersation between two characters or it could be a computer talking to itself in a very monologue manner. Taking from your second prompt for example, instead of:
"“Heeelp!”
“Huh? Where are you?”
“Up here!”
“How did that even happen?!""
Perhaps:
"“Heeelp!” Screamed Quantum desperately, finding herself suddenly unable to move her arms or legs.
“Huh?" Kit questioned. "Where are you?” She looked around, not being able to see where her partner had gone.
Quantum grunted as she tried to pull herself free from the tree she'd figured out she was stuck in. “Up here!” She cried.
“How did that even happen?!” Kit asked, surprised as she began to look around for a way to free her partner, cursing the disguise she'd chosen as it's weak arms wouldn't be able to help Quantum escape."
This also then helps break up the info dump that you put in after the speech in the original prompt.
In my opinion I'd recommend the PG's to not give Permission yet, but it is definitely achievable.
I aplogise if some of what I have said comes accross as too harsh without any constructive criticism.
Novastorme
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Hey, how about this crazy mod for Borderlands? by
on 2019-06-12 21:10:00 UTC
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It's a total conversion mod that shifts things up in a gallimaufry of different ways. Allow me to list them for your list-reading pleasure.
Itym: The artstyle is shifted into this glorious 2000AD comic-book aesthetic, using actual, like, comic panels in the story cutscenes rather than just minor thickline stuff as in Borderlands.
Itym: It adds a whole different progression system that allows you to make huge upgrades to the types of guns you find with special loot drops.
Itym: It also adds a new progression mechanic heartily inspired by games like *FTL* and other roguelikes, which scratches a particular itch of mine quite nicely and synergises well with the aforementioned progression systems.
Itym: It has a whole different story with a very different, very British tone - it's bleak as all get-out once you stop laughing at the jokes. B.A.C.S, your companionable companion AI, is a brilliant source of dark comedy throughout.
Itym: The new guns you can find - the Legislator, Nebulator, and Toaster, among others - all feel great to use. And the Toaster is a laser that can fire through windows! Lasers should do that! They're made of light!
Itym: Not only are you getting a great thing in and of itself, they also have the blessing to sell it for actual money! Money that goes to someone who loves video games and doesn't share videos of animal cruelty among employees or leave a memory stick full of weird, questionably-underage pornography in a Medieval Times! And it's only 30 dollars or your regional equivalent for a massive thing that enriches your life in a deep and lasting way!
Itym: It's not actually anything to do with Borderlands! Yay!
Okay, yeah, full disclosure: I don't like Borderlands much. I like Randy Pitchford a hell of a lot less. I do, however, absolutely adore an indie game that came out recently called, and apologies for unavoidable coarse language here, Void Bastards. You have people doing a duty to which it is entirely dubious as to whether or not they consented in a truly bleak setting (when you stop and think about it) at the best of a powerful and totally inhuman thing that speaks fluent Management and not much else. There's eldritch beings everywhere and it's the player-character's job to blow them into a variety of glowy blue chunks. There's space pirates. There's references. There's a gun you upgrade with pop rocks and a bit of old pipe.
It is basically the PPC FPS and I LOVE IT, and you should buy it. Specifically you should buy it for me because I am entirely boracic right now. =]see this is how you make a subthread about something else and not spam the board endlessly with blockcaps titles about how you like things that aren't discovery
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Requesting permission by
on 2019-06-12 13:31:00 UTC
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Well, here goes nothing...
Link to the document. Beta'd by SkarmorySilver.
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Language... by
on 2019-06-12 13:30:00 UTC
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Also, consider making subposts under topics you already have in the future? Making a new topic pushes things off the front page, so we try to be careful about how often we do it.
Anyways, that's kinda neat, I guess. I never really got into Borderlands. I saw it as a collection of interesting and mildly quirky chracters glued together by dismal gunplay and the kind of kill enemies missions that MMOs use when they feel lazy. I mean, I know other people love it, but... I just don't get it.
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HOLY FRAK, NEW BORDERLANDS 2 DLC!!! by
on 2019-06-12 11:52:00 UTC
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There's a new campaign DLC for Borderlands 2, a game that was released nearly 5 years ago!! It looks frakking amazing!!!
It's called 'Commander Lilith and the fight for Sanctuary', and it attempts to bridge the gap between the events of BL2 and the events of Borderlands 3!!!
It's also free for everyone who owns BL2 or the Handsome Collection on every platform. Including Mac!
It has new skins, new heads, a new frakking level cap, a new frakking gun rarity, new legendaries, new EVERYTHING!!!
Holy shit, I haven't been this excited for a DLC ever before! Plus, it's out now, so as soon as I get to uni tomorrow and get onto the campus's faster wifi, it's time to download! Then comes three hours of lectures and a prac session, but hey! I've gotten most of my stuff out of the way! I have all frakking evening to sink my teeth into the new stuff!
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I wrote something for the BRD by
on 2019-06-12 03:37:00 UTC
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The Department of Bad Role-Play is one of the more niche departments of the PPC. Its mission statement is to deal with fics constructed by bad roleplay. Yes, there are authors that construct serious attempts at writing from something they improvised with their friends.
While roleplay is only as bad as the authors writing it, agents in this department must be prepared for worse than usual. Most Suethors simply copy and paste the events of their roleplay into a word-processing document with no proofreading whatsoever, making roleplay fics more susceptible to uncaught writing mistakes.
Roleplay fics commonly include an overabundance of Suvian original characters and many continua being crossed over because the story is at the mercy of the roleplayers, who make decisions based on their whims rather than what would make sense and as a result drag whatever original characters and continua they desire.
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"Please don't." (Let me know if this doesn't work.) by
on 2019-06-11 17:00:00 UTC
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At a table that was neither in a corner nor, in Agent Peri's opinion, nearly far enough from the probably-dangerous boardgame, Agent Leo was bothering his partner.
"I'm telling you, I'm going to do it." The taller dark-skinned man leaned partway over the table, almost vibrating in excitement.
"Agent Leofric, you are not going to table-flip their game of Jumanji. For one, even if it is not the 'real deal', it would be extremely rude. For another-"
Of course, that was when when the ground erupted. Peri startled, whipping around to grab an appropriate non-lethal weapon from their backpack.
Unfortunately, in that time Leofric had darted over to the board game and its audience.
"Use your plates as shields!" he shouted - because that was when the rain started.
It wasn't acid rain, but it smelled very unpleasant.
"Here, let me have a turn."
Flinging the various upturned animals away with cutlery, he aimed one that seemed large enough to hit the dice, issuing a softer "Sorry, Alex!" in the process.
Two and three.
The purple piece moved again as new words appeared:
Although you are in the jungle
You hear, you feel, the ocean's rumble.
[Purple: 14. (Yellow: 11) Orange: 5. (Teal: 17). Orange up.]
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"Can you hear that?" by
on 2019-06-11 14:35:00 UTC
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Charlotte had thought this was a bad idea. A terrible, horrible, no-good very, very bad idea, but she felt she owed Kaitlyn (even though this technically was her volunteering to play rather being roped in as part of the favor she owed).
Now, though, she was beginning to regret asking as the ground underneath them began trembling.
Technician Alex Dives gulped and reached up to lightly scritch his blue fire-lizard's eye ridges. "Shh, Zeke," he murmured. "It's alright."
"You have seen the movie before, right?" Charlotte demanded.
"Only once," Alex admitted. "And I was just a kid, then, so—"
He was cut off when the ground erupted and out poured a swarm of beetles, earthworms, ants, and—
"SPIDERS!" Charlotte screamed, jumping up and tripping over her feet. In her haste to get away, coupled with a healthy dose of sheer terror, she'd forgotten she wasn't a vampire anymore.
Zeke screeched and took flight, circling anxiously above the game board as Alex grit his teeth and pressed through the swarm to grab the dice.
One and four. The orange piece moved ahead and words appeared in the center.
Now turn your faces to the sky
Unless you'd rather keep them dry.
[Purple: 9. (Yellow: 11) Orange: 5. (Teal: 17). Purple up.]
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Let's play Jumanji! by
on 2019-06-11 11:02:00 UTC
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In the far reaches of the PPC General Store, beyond the shelves we know, something lurked. Dust-covered, lit only by flickering fluorescence, it waited for a foolhardy adventurer, an outstretched hand, the curiousity that would kill not only the cat, but the dog and budgie too. It was patient; it could wait for years, decades if it had to-
"Oh, cool!"
Agent Kaitlyn grabbed the box off the shelf and waved it at her partner. "This is like that film, right? The Robin Williams one? I love that."
Agent Selene paused in her search through the clothing section (she refused to say what she was looking for). "I think there's a sequel now," she said. "A computer game or something."
"Well, this isn't that." Kaitlyn turned the box over and studied the picture. "Definitely the original. I'm getting it!"
"As long as you don't expect me to play it with you." Selene pushed a rack of coats aside and peered through. "Oh, someone stuck a lamppost and some fake snow back here, how droll... Kaitlyn?"
Kaitlyn was already gone, heading for the tills with a determined expression. Five minutes later, she was on her way to the Cafeteria - and in the way of things at HQ, a crowd of curious and foolhardy agents was already forming behind her...
Let's play Jumanji! Here's our gameboard:
We have two teams in play, and since red and blue always get the attention, I've made them purple and orange. There are also two pieces already on the board, mysteriously fixed in place: yellow is on its space 11, and teal on its space 17 (which is also orange's space 24). The board in the picture isn't exactly symmetrical, but for the purposes of our game, each track crosses another on its spaces 17, 22, 24, and 31. You cross the player to your right on the first two, and the player to your left on the latter two. Purple and orange will never cross (if they stay in their tracks).
The goal is simple: be the first team to reach space 33, ie the centre. On your turn you roll two six-sided dice, and move the number of spaces given. As the board says, doubles gets another turn. Play goes clockwise, if there are ever more than two players.
But... this is Jumanji. It was never as simple as that.
To take a turn:
-Post a story segment reacting to what's just happened. Don't write other people's characters except as part of a crowd (eg, 'everyone ran away' or 'the Purple team were engulfed by bees'). Exceptions: free-to-use characters are, y'know, free to use, and for the purposes of this game only, anyone can write Agent Kaitlyn. Ultimately, someone on the active team should get hold of the dice and roll them.
-Give the two-line poem which appears in the middle of the board after the piece is moved. This (and more particularly its effects) will be for the next player to react to.
-Give the current state of the board and whose turn is up.
A given agent should stay on the same team unless a reason to switch crops up, but a Boarder can play agents on multiple teams. Try not to monopolize the game though! Permission is not required. (And I'm only starting the game off and participating; there's no plan, so do whatever comes to mind.)
Turn 1 [purple]
"A game for those who seek to find, a way to leave their world behind." Kaitlyn bounced on her knees, grinning wildly. "This is going to be so much fun!"
Timbledim, a nurse from Medical's Emergency Division, peered over her shoulder. "Is it really a good idea, though?" he asked, looking as though he wished he had a beard to fidget with or spectacles to polish. "I don't like the look of those stuck pieces..."
"It'll be fine!" Kaitlyn picked up the dice and shook them; they made a hollow sound as they rattled in her hand. "It's just a board game, right? What could possible go wrong-"
A collective groan rose from the assembled agents, and Kaitlyn scowled at the lot of them. "That's worse than usual for this place, I was going to say; honestly, how genre-unsavvy do you think I am?"
"Hanging a lampshade on it doesn't make it less dangerous," Agent Aella muttered, then raised her voice. "I said, hanging a lampshade-"
"No need for the RDR here!" Kaitlyn winked at her to take the edge off, then flicked her wrist and sent the dice spinning across the board. "And here... we... go!"
The ivory cubes came down with a click: a three and a six. The purple piece slid smoothly along its path. And in the crystal at the centre of the board, ghostly words appeared:
If you sit upon the ground
Beware what underneath is found...
[Purple: 9. (Yellow: 11) Orange: 0. (Teal: 17). Orange up.]
hS
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*whistles* by
on 2019-06-11 10:11:00 UTC
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Nightmarish enough I probably wouldn't want to read it, personally, but it definitely doesn't sound too cliched. I think you'd have to balance how it is that people didn't notice (maybe some did, and then vanished?) with how subtle they'd be willing to be even at the risk of avoiding discovery...Also, in a hundred years, working with the assumption they'd be able to find new recruits to begin with, they probably wound up with some who nearly blew their cover by wanting to be more radical. If they were able to keep undercover for a century, it probably didn't go well for the radical recruits.
How are you thinking the world finds out?
~Z
PS: This does sound a little like Hydra, come to think of it--it didn't at first, but as I kept writing about it, it started to. Still, given the lack of SHIELD and superheroes in general, the story would probably have a different flavor...
PPS: My response is purely from a literary/historical speculation mindset. While I can see how one might go into modern political commentary here, I'm not trying to.
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Story concept... by
on 2019-06-11 07:37:00 UTC
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I had a brilliant idea for a novel just this afternoon...
...so, in 1945, the Nazis win WWII...wait, don't turn away. This isn't quite that cliché, and I'm not quite finished yet...
...however, Hitler dies along with most of the radicalised Nazis in a suicide attack by the surviving Allied forces. Thus, the more logical Nazis (Speers, and a few others) take over. They decide that people will be more opposed to Nazi rule if they actually know the Nazis are in charge. So, they cover up all the evidence, and make it appear like they lost the war.
Fast forward to 2045, and the world is secretly controlled by the Nazis, who are hiding behind the facade of many of the world governments. What happens when the world finds out that they've been duped for 100 years?