Subject: A wizard is offered the Oath because she's needed.
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Posted on: 2018-04-12 13:01:00 UTC

The Ordeal is, in essence, the single task that the Powers feel you and only you are the best person for (or people, if you're a team). What it is springs out of your personality.

Siobhan is someone who reached for a history book to make herself feel better. It's pretty likely that her Ordeal will draw on that - possibly time-sliding her into the past (either 'accidentally' or because she inaugrated a time-slide deliberately, to visit history in person), or perhaps using knowledge/research skills that she has.

You've already Chekov'd dolphin wizards, and it seems like you're thinking along linguistic lines (with talking to the parakeets - you have those too?! They're all over the place up here!); history would be perfect for that. Young Wizards also plays a fair bit with parallel and pocket universes, and there's lots of possibilities there.

Or, it doesn't have to be that direct. Nita and Kit's Ordeal came about because they had a run-in with a messenger from across the universe, searching for something that was lost. There's nothing to say Siobhan's can't be sparked by the parakeets telling her about a dolphin looking for help just off-shore - and that would let you play with an on-Ordeal aquatic wizard, which sounds fun. ^_^

Ultimately, there are no limits. Wizardry can do almost anything, particularly in the hands of someone who doesn't know what it can't do. Find a problem that only Siobhan can solve, and mind the Lone Power doesn't lead her astray - it's a crafty one, that Power.

hS

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