Subject: Excellent
Author:
Posted on: 2014-07-16 03:23:00 UTC

Quite honestly, reading much of any Troll can grate on the nerves after a while (with the obvious exception of the Trolls who grate right away). You may be pleased to know that Jiffy does most of the talking in the mission.

As to where Monath gets the clocks...I'll be sure to ask her when I get a chance. I'm not really sure.

The Clockwork Maid is an idea that initially comes out of Kingdom of Loathing, a browser-based parody RPG. It doesn't do much in the game. I took the idea from there and ran with it because I liked what it could be. Glad you like her.

I noticed that I had never mentioned their department right before I posted this, and I decided not to fix it to see if anyone noticed. So, you win the prize! They are with the Department of Temporal Offenses. Not much has been done with them in a while, which is why I decided it should be done.

The badges are an idea that hS thought up and I liked, so I stole it. Thievery is the sincerest form of flattery, or so I'm told. An agent wears a badge to denote that they are working with a department other than their own.

Monath's symbol...yeah, I thought there might be a problem there. It is a unicode symbol that looks vaguely like this, "L7" just tilted a bit. It is a Norse rune. More specifically, it is the one that means "year". More time references. I need to figure out a way to make that work for everyone.

The double commas were intentional. The rule states that there is a comma after the first word of every sentence she says. I just add a comma no matter what. That includes right before ending punctuation. I am still considering whether this is a wise move or not. Do you think it is too much?

The crash dummy shenanigans are, to be quite honest, the funniest thing in the mission, so far. Look forward to that.


Now, I do have some questions for you, if you've the time to answer.

Do you think I've overdone it with time references in this introduction? I've jammed them into as many places as possible, but I'm wondering if they are mostly obscure enough so as to not distract.

How do you think the agents work, as a pair? Do they feel like they balance? I know there is not much to go on at the moment, but your first impressions would be helpful.

-Phobos

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