Subject: "There's a trick, actually," said Victoria.
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Posted on: 2015-02-21 01:32:00 UTC

"And it's not the 'distract yourself' tip that everyone seems to give around here. If you walk around HQ long enough, you'll find that there are patterns that start to emerge: elevators between floors are always at T-shaped intersections in the halls. Light sources are always above even-numbered RCs. A hallways will end in a dead end if two RCs that end with an even number face each other... and so on."

"Yeah! And if you walk for a very long time, the first door to the right when turning a corner always leads to the Courtyard's Big Tree door!" added Maxwell.

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